1500 AD Domination Victory
Thanks for the game!
Spoiler :
Yep, 25 turns GAge confirmed.
Libbed MT in 1150, turn after I met Hannibal. And finally met HC in 1220 - Hannibal was competent tech-wise (or so I thought but he had lots to backfill), and HC was building WW's.
It took me little longer then planned to fight JC again, I built some infra first and half-way in GAge switched for semi-unit production, except chose FReligion instead Theo for somewhat better research. In 1300 got Steel, in 1330 Rifling; upgraded 20 units to cannons and some to rifles and turn later declared. Last day of GAge switched to USuff & FSpeech.
Took 4 of his cities and in 1420 he capped. I lost one of my poorly defended cities in between, but took it back next turn. Later I gave him back all of them as they were coming out of revolution and turned south toward Hammy while new stack was gathering east of his borders.
Declared as soon as they healed, in 1470. Didn't even use cannons, 2-move units captured 3 poorly defended cities in first 2 turns of war when he capped in 1490. That was 65% for domination limit, so I gave him back all of cities (it was still over 64%, did it just to improve relations).
Learned some, failed some, farmed a lot
but had fun! Failed in my game speed, still played ~24h. Mostly cause I don't trust city governor nor automated workers - was checking most of cities most turns, thinking over it and setting them manually. Automated workers long after chain irrigated everything, I think after 1200 AD - with "Leave old improvements" set. I still had some "repairing" to do, and would do it manually.
Spoiler Images :
Spoiler T173-BeforeTaj12 :
Spoiler T174-AfterTaj24 :
It took me little longer then planned to fight JC again, I built some infra first and half-way in GAge switched for semi-unit production, except chose FReligion instead Theo for somewhat better research. In 1300 got Steel, in 1330 Rifling; upgraded 20 units to cannons and some to rifles and turn later declared. Last day of GAge switched to USuff & FSpeech.
Spoiler Images :
Spoiler Civics1 :
Spoiler Civics2 :
Spoiler Images :
Spoiler JC :
Spoiler Stack1 :
Spoiler Stack2 :
Spoiler Images :
Spoiler Hammy :
Spoiler DomLimit :
Spoiler Gifting :
but had fun! Failed in my game speed, still played ~24h. Mostly cause I don't trust city governor nor automated workers - was checking most of cities most turns, thinking over it and setting them manually. Automated workers long after chain irrigated everything, I think after 1200 AD - with "Leave old improvements" set. I still had some "repairing" to do, and would do it manually.Spoiler SomeEndGameScreens :
Spoiler Demographics :
Spoiler Top5Cities :
Spoiler Statistics :
Spoiler Score :
Spoiler HallOfFame :
Now I see why it's strong move - worker production takes 12 turns instead of 15. Just like settling on plains hill!
Fixed this mistake only after researching Monarchy. Hereditary Rule civic was short lived, because a Great Engineer was born in Paris and he helped to rush the Pyramids.
so I had no chance and I didn't have col or currency which made teching to currency agonisingly slow. I only met 4 other civs and Hammy founded Hindu which made it a hindu lovefest.... After 10 turns I dowed Hatty and finshed her off. The city wasn't great and I couldn't really afford it so I burned it. What is really annoying is that the AI rexed easily to 10 cities each and I had real trouble blocking off the AI as I couldn't afford it. I though I was safe and teched towards litterature only to see the red fist of Cathy 
What was your score?
. My starting warrior was eaten by a bear, but managed to reveal some nice land for city 2:
. Here's the tech situation at 1AD--I'm doing extremely well, mostly because of the CS slingshot but also thanks to friendly Hatty: