Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,419
175 BC - 1130 AD. I'd appreciate criticism or suggestions.
Here are the techs, but I'm at war with Monty and Liz refuses to talk.
125 Hannibal declared on HC and the next turn I agreed to join in. Up to 1130 AD Carthage vs. Peru would be the only AI-AI war I saw.
100 Taoism fell to the mystery civ (just a reference for when an AI got Philo)
75 BC Monarchy from Liz for Literature+Math and adopted Hereditary Rule.
75 AD Currency. From this point on I occasionally sold old techs. At this point I planned to bulb to Liberalism, but otherwise had no plan other than my basic continent development plan.
175 Code of Laws. For the moment I decided to stay in Slavery for the production rather than adopt Caste System, and as of 1130 I haven't switched out. My greatest production needs at the time were for the Great Library, Settlers, and National Epic. Looking back, I'm not sure whether it was a good decision. Every city had at least one production tile, and on the whole my production needs were modest. On the other hand, as of 1130 I have more or less kept up in tech; at least, for techs I can use, so I'm not sure what I would have done with the extra great people.
250 Great Library fell to the unknown, isolated wonder whore, who then had in his capital Stonehenge, Great Lighthouse, Oracle, Colossus, Great Library. I had 275/350 hammers. At least I didn't suffer for trading Literature away.
350 Mono from Monty for something. I thought I might go to Paper through Theology, but the trades didn't work out and anyway I wanted Civil Service to go with the Academy and cottages in the capital. This trade wasn't really thought out.
350 founded Verlamion (Crabs). It was a drain, but I was keeping up in tech, didn't expect to go to war soon, and wanted the health, also expecting Harbors at some point. I also figured it could work some cottages for Bibracte, although as of 1130, it has only started to work one cottage, and is still working two farms for production.
425 founded Durnovaria (Clams/Carthage) It was a drain, but I wanted a jumping off point to attack the other continent and thought that if an AI settled there, I might have trouble steak attacking the other continent. I'm not sure that reasoning is sound, though.
375 Philosophy. I decided to wait until CS to revolt to Pacifism.
475 Monty asked me to stop trading with his worst enemy Liz, and I agreed. 40 turns later she still wouldn't talk again, and so when Monty soon declared on me, canceling with Liz ended up noticeably hurting me for lost trade opportunites (tech, resource, route). I'm not sure how I could have forseen that. Monty and Liz were each other's worst enemies and Monty had been in war prep forever. If I had looked more carefully, I wonder if I could inferred that Monty wouldn't declare on Liz because didn't have a route to England, since he was blocked by Peru and didn't have OB with HC.
520 founded Isca (double Clams/Copper). At this point I had given up on a barb city appearing there or enough barbs spawning to get me my level 4. This was to be my Moai + HE city and I just wanted to get the city going.
600 Monty declared on me. His tactics were very odd. Our galleys sparred, and then he landed a Jaguar and 3 Archers, with no Settler, on the empty island between Celtia and Carthage. This is one of the things that delayed the great person in Vienne: I had to whip a couple Galleys and ground units.
640 Civil Service. GP #2: Great Scientist in Tolosa - bulbed Paper. Revolted to Bureaucracy + Pacifism, then Hinduism. I built one Monastery, but luckily I already happened to have Hinduism in all the cities where I wanted to run specialists.
680 Feudalism from Joao for Civil Service + World Map.
740 National Epic in Gergovia. I might have gotten it sooner, but I also built a Dun, Lighthouse, and a couple units there, and kept Scientists hired. I tried to whip overflow into the NE, but I'm not good at that and may not have gotten many hammers from my efforts.
840 Hannibal declared on HC again.
940 GP #3: Great Scientist in Gergovia - bulbed 2nd half of Education.
960 Construction from Hannibal for COL+65.
1030 Compass+half of MC from Hannibal for Philo.
1050 With no attack from Monty and still needing a level 4 unit, I had whipped up a stack of 2 Longbows (Guerilla II) and 2 Gallics (1 Combat II, 1 Medic), and was ferrying them to Carthage and to position on a hill to farm XP. They got to the Aztec border, but then got wiped out.
1120 GP #4: Great Spy in Gergovia.
1130 I'm one turn from Liberalism.
Best thing I can think of to do is:
* make peace with Monty so that I can ship spies and units to Hannibal unmolested.
* take Liberalism now, for Nationalism. An alternative would be to get Chemistry by researching Gunpowder and trading for Machinery and Engineering. Chemistry would be great, but I expect my only trade partners to be Hannibal and Joao, so I'd pay dearly for those tech trades. In theory I could steal one or both of those techs, but I'm not sure I'll have time.
* research Drama, then Gunpowder. Build the Globe, adopt Nationhood, Caste System (mainly for workshop hammers), and Theocracy or Free Religion, and start drafting in the Globe city.
* Other satellite cities build (6 Universities) / Forge / Courthouse / (some Harbors) -> Spies, Cats/Trebs. Meanwhile, lay down Workshops.
* Steal Machinery, Engineering, Guilds.
* Use 2 Galleys to gradually ferry an army to Carthage, then attack Montezuma. This could turn out terrible if Hannibal attacked me, but I think that's unlikely, given where he is with HC.
* I think all of this will be economically expensive, so I don't expect to have any real military or tech advantage during or after the war with Monty. As it is, it will probably be Muskets and Pikes versus Cuirassiers, and Cats and Trebs versus Castles. By the time I'm ready to attack Hannibal I imagine I'll be behind, and by the time I'm done with him I'll probably be very behind. I don't know what I can do about that.
^ I suppose one thing I could do about that is put the Globe Theater in Bibracte rather than a military city. I don't have a very good intuition about the tradeoff (1 Musket per turn versus a 50%-100% larger Bureaucracy capital). I kind of think the +Happy from Nationhood tips it toward Nationalism, though. I suppose I could do a capital Globe without Bureau, but with Nationhood, and do a mass draft to fight Monty, then another to fight Hannibal, with the slider - but then the Globe wouldn't be doing much for me.
Spoiler :
Here are the techs, but I'm at war with Monty and Liz refuses to talk.
125 Hannibal declared on HC and the next turn I agreed to join in. Up to 1130 AD Carthage vs. Peru would be the only AI-AI war I saw.
100 Taoism fell to the mystery civ (just a reference for when an AI got Philo)
75 BC Monarchy from Liz for Literature+Math and adopted Hereditary Rule.
75 AD Currency. From this point on I occasionally sold old techs. At this point I planned to bulb to Liberalism, but otherwise had no plan other than my basic continent development plan.
175 Code of Laws. For the moment I decided to stay in Slavery for the production rather than adopt Caste System, and as of 1130 I haven't switched out. My greatest production needs at the time were for the Great Library, Settlers, and National Epic. Looking back, I'm not sure whether it was a good decision. Every city had at least one production tile, and on the whole my production needs were modest. On the other hand, as of 1130 I have more or less kept up in tech; at least, for techs I can use, so I'm not sure what I would have done with the extra great people.
250 Great Library fell to the unknown, isolated wonder whore, who then had in his capital Stonehenge, Great Lighthouse, Oracle, Colossus, Great Library. I had 275/350 hammers. At least I didn't suffer for trading Literature away.
350 Mono from Monty for something. I thought I might go to Paper through Theology, but the trades didn't work out and anyway I wanted Civil Service to go with the Academy and cottages in the capital. This trade wasn't really thought out.
350 founded Verlamion (Crabs). It was a drain, but I was keeping up in tech, didn't expect to go to war soon, and wanted the health, also expecting Harbors at some point. I also figured it could work some cottages for Bibracte, although as of 1130, it has only started to work one cottage, and is still working two farms for production.
425 founded Durnovaria (Clams/Carthage) It was a drain, but I wanted a jumping off point to attack the other continent and thought that if an AI settled there, I might have trouble steak attacking the other continent. I'm not sure that reasoning is sound, though.
375 Philosophy. I decided to wait until CS to revolt to Pacifism.
475 Monty asked me to stop trading with his worst enemy Liz, and I agreed. 40 turns later she still wouldn't talk again, and so when Monty soon declared on me, canceling with Liz ended up noticeably hurting me for lost trade opportunites (tech, resource, route). I'm not sure how I could have forseen that. Monty and Liz were each other's worst enemies and Monty had been in war prep forever. If I had looked more carefully, I wonder if I could inferred that Monty wouldn't declare on Liz because didn't have a route to England, since he was blocked by Peru and didn't have OB with HC.
520 founded Isca (double Clams/Copper). At this point I had given up on a barb city appearing there or enough barbs spawning to get me my level 4. This was to be my Moai + HE city and I just wanted to get the city going.
600 Monty declared on me. His tactics were very odd. Our galleys sparred, and then he landed a Jaguar and 3 Archers, with no Settler, on the empty island between Celtia and Carthage. This is one of the things that delayed the great person in Vienne: I had to whip a couple Galleys and ground units.
640 Civil Service. GP #2: Great Scientist in Tolosa - bulbed Paper. Revolted to Bureaucracy + Pacifism, then Hinduism. I built one Monastery, but luckily I already happened to have Hinduism in all the cities where I wanted to run specialists.
680 Feudalism from Joao for Civil Service + World Map.
740 National Epic in Gergovia. I might have gotten it sooner, but I also built a Dun, Lighthouse, and a couple units there, and kept Scientists hired. I tried to whip overflow into the NE, but I'm not good at that and may not have gotten many hammers from my efforts.
840 Hannibal declared on HC again.
940 GP #3: Great Scientist in Gergovia - bulbed 2nd half of Education.
960 Construction from Hannibal for COL+65.
1030 Compass+half of MC from Hannibal for Philo.
1050 With no attack from Monty and still needing a level 4 unit, I had whipped up a stack of 2 Longbows (Guerilla II) and 2 Gallics (1 Combat II, 1 Medic), and was ferrying them to Carthage and to position on a hill to farm XP. They got to the Aztec border, but then got wiped out.
1120 GP #4: Great Spy in Gergovia.
1130 I'm one turn from Liberalism.
Best thing I can think of to do is:
* make peace with Monty so that I can ship spies and units to Hannibal unmolested.
* take Liberalism now, for Nationalism. An alternative would be to get Chemistry by researching Gunpowder and trading for Machinery and Engineering. Chemistry would be great, but I expect my only trade partners to be Hannibal and Joao, so I'd pay dearly for those tech trades. In theory I could steal one or both of those techs, but I'm not sure I'll have time.
* research Drama, then Gunpowder. Build the Globe, adopt Nationhood, Caste System (mainly for workshop hammers), and Theocracy or Free Religion, and start drafting in the Globe city.
* Other satellite cities build (6 Universities) / Forge / Courthouse / (some Harbors) -> Spies, Cats/Trebs. Meanwhile, lay down Workshops.
* Steal Machinery, Engineering, Guilds.
* Use 2 Galleys to gradually ferry an army to Carthage, then attack Montezuma. This could turn out terrible if Hannibal attacked me, but I think that's unlikely, given where he is with HC.
* I think all of this will be economically expensive, so I don't expect to have any real military or tech advantage during or after the war with Monty. As it is, it will probably be Muskets and Pikes versus Cuirassiers, and Cats and Trebs versus Castles. By the time I'm ready to attack Hannibal I imagine I'll be behind, and by the time I'm done with him I'll probably be very behind. I don't know what I can do about that.
^ I suppose one thing I could do about that is put the Globe Theater in Bibracte rather than a military city. I don't have a very good intuition about the tradeoff (1 Musket per turn versus a 50%-100% larger Bureaucracy capital). I kind of think the +Happy from Nationhood tips it toward Nationalism, though. I suppose I could do a capital Globe without Bureau, but with Nationhood, and do a mass draft to fight Monty, then another to fight Hannibal, with the slider - but then the Globe wouldn't be doing much for me.