1500BC-155BC
I continued to expand, keeping troops near the southern barb city. Joao gave me a hand in busting the archers, and I nabbed it from him, although it's 1E of where I would have settled it myself. Ditto with the barbs on the east coast. It looks like I'll squeeze in 4 cities along the coast instead of three.
This barb worker tried to take refuge in my borders when Joao took a city. No dice!

I got GLib easily in the cap to go with the 'mids. Mansa demanded aesthetics as soon as I got it, before I had traded it for alphabet to him. I refused, as it's easy to trade with this guy even if he's pissed, and he's too far away for a DOW.
I made this trade with Stalin: I think it was worth it - he can't cap Mansa without feudalism, and Mansa tech and score are better so he may just hold his own. It might backfire on me, but if it doesn't it'll slow these guys down while I backstab Joao a little later. I didn't make any other trades. I'm holding currency, waiting to get both MC and const. with it.

GE popped despite some scientist help along the way, so I rushed Parthenon in Hamburg near Joao's border. I wouldn't take this wonder if I were philosophical, but it's a nice boost for Bismarck. Now, I should take over his sheep pretty easily. I stopped at 155BC because a GSci popped - I'll be getting them every 10 turns or so now, and I need to decide what to do with him.
Academy in the capital seems logical. Will certainly need one eventually.
Philosophy bulb is open, and no one has it yet. Someone on the other continent took Confu, which is good because they had only buddhism until then. With two religions, there's a chance of strife. With three+, I have to worry about culture. I'm thinking of taking this option now - it will give me at least 3 religions this game, and with 9 cities culture would be quite simple.
Of course there is settling, which was my original plan (9 beakers and a hammer each!)
GA seems the worst of the options, although I do need a civic change into pacifism/caste/bureau shortly. On Epic, there's no use in delaying a civic change to wait for another one.
Any thoughts? Should I go pacifism/caste and farm great people? Or OR and slavery and whip out those courthouses? Should I war with Joao - elephants and cats, or wait until renaissance, or not at all and go culture/space? This game has so many options!
Empire:

SSE-wonder cap:

Future HE + IW city, now GP farm:

Cottage Spam:

Not sure yet, probably GP for now:

Future drafting site, workers improving the land now

One other city near Joao's border as well.
Tech situation:

The save:
View attachment Immortal Student Zizzeus BC-0155.CivBeyondSwordSave
Spoiler :
I continued to expand, keeping troops near the southern barb city. Joao gave me a hand in busting the archers, and I nabbed it from him, although it's 1E of where I would have settled it myself. Ditto with the barbs on the east coast. It looks like I'll squeeze in 4 cities along the coast instead of three.
This barb worker tried to take refuge in my borders when Joao took a city. No dice!

I got GLib easily in the cap to go with the 'mids. Mansa demanded aesthetics as soon as I got it, before I had traded it for alphabet to him. I refused, as it's easy to trade with this guy even if he's pissed, and he's too far away for a DOW.
I made this trade with Stalin: I think it was worth it - he can't cap Mansa without feudalism, and Mansa tech and score are better so he may just hold his own. It might backfire on me, but if it doesn't it'll slow these guys down while I backstab Joao a little later. I didn't make any other trades. I'm holding currency, waiting to get both MC and const. with it.

GE popped despite some scientist help along the way, so I rushed Parthenon in Hamburg near Joao's border. I wouldn't take this wonder if I were philosophical, but it's a nice boost for Bismarck. Now, I should take over his sheep pretty easily. I stopped at 155BC because a GSci popped - I'll be getting them every 10 turns or so now, and I need to decide what to do with him.
Academy in the capital seems logical. Will certainly need one eventually.
Philosophy bulb is open, and no one has it yet. Someone on the other continent took Confu, which is good because they had only buddhism until then. With two religions, there's a chance of strife. With three+, I have to worry about culture. I'm thinking of taking this option now - it will give me at least 3 religions this game, and with 9 cities culture would be quite simple.
Of course there is settling, which was my original plan (9 beakers and a hammer each!)
GA seems the worst of the options, although I do need a civic change into pacifism/caste/bureau shortly. On Epic, there's no use in delaying a civic change to wait for another one.
Any thoughts? Should I go pacifism/caste and farm great people? Or OR and slavery and whip out those courthouses? Should I war with Joao - elephants and cats, or wait until renaissance, or not at all and go culture/space? This game has so many options!
Empire:

SSE-wonder cap:

Future HE + IW city, now GP farm:

Cottage Spam:

Not sure yet, probably GP for now:

Future drafting site, workers improving the land now

One other city near Joao's border as well.
Tech situation:

The save:
View attachment Immortal Student Zizzeus BC-0155.CivBeyondSwordSave