Immortal++ University XV - Churchill in a Hostile Continent

Voting for a passing resolution makes you a loyal member again, so that you can get the hammer bonus (this is independent of the unhappiness).
Edit: yeah TMIT is always very quick (automated workers in the BCs :rolleyes: ;)).
 
Dirk--thanks
Spoiler :
yes I think going for the 'mids here was definately a mistake--not the end of the world as the hammers went 2/1 and I didn't lose a city site. But I should have looked ahead and realized I would run very few specs as I have an army to whip, also with char we have unbelievable early happy.
 
Voting for a passing resolution makes you a loyal member again, so that you can get the hammer bonus (this is independent of the unhappiness).
Edit: yeah TMIT is always very quick (automated workers in the BCs :rolleyes: ;)).

That's only for the sub 2 hours games! Sometimes I wait until 1000AD or later, and nowadays I even OCCASIONALLY keep controlling them, only grouping them inefficiently! Progress:rolleyes:!

Part of me wants to play this map, but since I made it I could abuse it a bit knowing where resources are, what AIs will do what (I play tested it a bit to make sure it was worthwhile).

That, and for some reason I kept getting wang kon in my game on my own computer, when I'd MEANT to put someone else in, who actually IS in for you guys after my XML edit but still not for me. I don't have an explanation for this, but at least it turned out how I wanted it.

All that said, I'm sure I could still find a way to lose. I play this game in a form of mental autopilot, occasionally posting ridiculous blowouts that make me look good, and then occasionally making decisions that cause me to fail spectacularly (The immortal game I was playing for EQM is a good example. I take most of the continent so the only AI alive has ONE city, decide "hey, i'll just settle everything and go into strike since I don't have a domination yet". After an epic failure to get enough land, I recalled I was playing terra....smooth).

The immortal U's have been very insightful though and cheesing it out in EQM has helped me get over some of the unrealistic/illogical fear associated with the difficulty, enough that I can actually expect to win when I play (this is a really important facet of success, believe it or not. Playing a game with the expectation that you can win it has an amazing effect on performance). Now...if only I can win consistently so I can look at deity the same way :rolleyes:. Oh well, I'm still relatively new in terms of civ experience, so I'll catch up eventually to all you civ gods out there ;).
 
Round 1 up to 375 BC (100 turns):

Giving this a go..

Spoiler :


Tech order: Ag, BW, Hunt, Arch, Myst, TW, Pott, Writ, AH, Sail, Aesth (in progress)

I decided to settle on the plains hill.
Start was pretty routine, I built some warriors and scouted around, then whipped a settler at size 4 and sent him north to rivers+corn.
Kept building units, archers as soon as I got them with a barracks tucked in somewhere and settlers. Workers in my new cities after monument. Just rexing as much as possible.

I'm trading gold for gems to GK and have open borders with him and Shaka. Noone is annoyed with another civ as of now. It's a bit surprising given that I'm literally in the middle of three different religious blocks, each with one or more warmongers.

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I discovered the gold a bit late, decided to make York a trash city to get the corn for the gold.

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Next up was grabbing copper.

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Shaka beat me to the eastern corn+cows site so I settled the banana/rice/dye jungle spot (I'm guessing I settled on top of iron, we'll see).

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Sixth and last city for the round, I was a bit lax and Shaka almost beat me to this site. I've marked a spot for a 7th in the save to grab cows, then we'll see.

Empire shot:

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Demographics:

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Techs:

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Noone has Aesthetics yet, looking good.

Military:

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Pretty decent so far, of course war can break out at any minute when you're surrounded by three warmongers. No WHEOOHRN though but Shaka and GK will take bribes.

 

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Until 1635 AD
Spoiler :

After Zulu war i played fast and I didn't put as much effort in the game as i should have which led to some scary situations.

Got down Zulu's somewhere around 1150 AD, keep on building troops to take on Huyna. I'm ready 1400 AD fully expecting him to have rifles and cannons. I hadn't expected him to have infantry already.

Now usually i really don't like to take on infantry with rifles, the difference in strength is just too big and infantry often do attack rifle stacks. There are a few redeeming factors here:

- I have redcoats, don't think much of them generally but i'm very glad to have them now.

- Protective + experience in the Zulu war has given me some very strong ones

- Huyna's attack courage is normal (which is actually low compared to high and extreme) according to the guide, meaning he's not that likely to attack stacks.

- I have scouted his lands and he just doesn't have much offensive units, he doesn't have that many units at all actually 3-4 infantry/city on average.

Other attack options don't look attractive, Nap and especially GK are strong,
Pacal's land is worthless.

Actually my estimation about Huyna is spot on, declare 1400 AD and never have any problem in this war, i had a solid stack ~25 cannons ~15 redcoats + some 15 units from former wars, good for mopping up after the cannons have done their work. I also bring reinforcements in at great speed, my whole empire is spamming units.

But i was sloppy in having not enough tech immed to bribe GK along, that was very dangerous, i just should have teched a bit differently. Couldn't really wait because Huyna is about to tech RR, this makes the ai that much more dangerous since they can now focus their counter attacks. 1450 AD i invent philosophy and now i bribe GK and his vassals Cath and Gilg (who went down very quickly against GK some 200 years ago). Nap is friendly with me so i don't think he can be bribed against me.Actually Nap goes after Pacal taking Mutal, then signing peace without vassalizing Pacal, weird.

As i said i just sliced through Huyna's empire, he teched to artillery but wasn't
able to coordinate an effective counter attack. Effectively i took out the artillery i saw on 1-1 basis, often losing my first attacking unit but killing with a second.

Subsequently i miss Huyna and GK making peace, i could have set GK on Pacal or maybe Nap at that time. I notice however at the moment i take the last Huyna city. GK is in wheoohrn now. Have to hope he isn't planning on me, especially as Pacal vassalized peacefully to me a bit later. Turns out it's Nap he's after.

This'll give me the chance to tech to AL myself. I'll have enough defence after and will just win by out teching the others with superior land (those Huyna cities are priceless really). But i may play it out, see if i can nail GK in the endgame.

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I muddle along (up to 940).
Spoiler :
I had claimed 4 cities peacefully and was lucky enough that the AI went after each other. I knew I needed a cat/jumbo war but against who?
I'm a little slow getting the army together as I detour to COL and bulb tao.
I'll attack around 300AD.
In my game all my neighbors (+ me) were hindu, HC had the AP.
Pacal has a shrine and a few wonders of some use but he's also got extra tech and mace at my decision point. I'm worried he'll be able to bribe Shaka to backstab if I go for him.
I've gotten a +3 relations event with Genghis and he's teching pretty well so I decide to pass on him as well.
Nappy is also teching well and I decide to leave him alone.
I decide on Shaka as he hasn't got LB yet.
Unfortunately Shaka gets the LB the turn before I attack but even worse he manages to trade feud and get mace as well:(.
At this point my army is ready to go on his border so I figure I might as well go for it (the others have mace as well).
After a slugfest he's gone in 960. But I've really gotten little outside his capital--that land was really poor. And HC took lib in 940:(.
So I'm thinking I consolidate, put the globe in Ulundi, and possibly try and get HC with drafted redcoats. Probably disband some units in the meantime.

Again I could use any help.
 

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Well, I gave it a run, with advantages of knowing the map obviously.

Imm/Epic to 250 AD:

Spoiler :
Settled in place. 1E for incense? Not when you know there's iron 2N 1W :rolleyes:. Speaking of which, the iron was put to use. I sword/axed pacal, fleeced alpha off of him (and was able to trade it to nap for AH and a couple other techs :eek:), attacked him again and finished him off, then got tripled DoW'd by shaka/gilga/HC. Their forces were surprisingly not very significant, and I bought my way out of war for 135 gold total with both HC and gilga, and then took 2 of shaka's cities and forced masonry and poly out of him (he was threatening to recapture the city I'd just taken and hurt my damaged stack).

I wanted to go after him again but now he had machinery and CS and that's bad news for sword/axe even with HA's. Buddhism spread so I went that route to gain some favor with non shaka/HC, although this puts me at risk with nap he's fighting GK a lot (I think they're even at war now) so buying friendship with gilga and GK via religion makes sense here (though NSR served me well, allowing me to skip monuments in early city builds although being CHA I can put them in if I have cap issues).

Other than that, there's a steep price for sword rushing 2 civs on immortal and it's showing - I'm badly behind. That said if I grab CoL, whip courthouses, and pick up construction/HBR I'll probably be able to cough up enough hammers to take shaka down.

What do you guys think? Once I whip in courthouses go with caste and spam scientists in Mutal? I can probably bulb into some relevance that way I guess. I have a lot of cities so I THINK if I can avoid getting killed and manage to finish off Shaka I'll have enough cities to wheeze up the tech tree and go ball to the wall production in the renaissance or industrial with SP + workshopping.

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I do apologize on abusing iron knowledge (not sure who i'm apologizing to, probably mysef), but then again I'm still getting the hang of this difficulty.


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A really bad report :( around turn 100 ish.

Spoiler :


Basically, I tried to grab as much land as possible via chopping from the capital. This quickly got me 5 cities (soon to found my sixth soon).

Of course, with settling so close to Shaka...

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You get these things. Oh well.

And by turn 100 ish Genghis also declares war on me. Oh joy.

Overall, it seems Huayna Capac and Genghis are the two monsters in this game.
 
Well, I gave it a run, with advantages of knowing the map obviously.

Thanks TMIT. I must say how much I've enjoyed :) and learned :crazyeye: from this thread and map. Maybe if I can survive :blush: long enough I'll post one of my many attempts. As I improve each time I start (I've lost count just how many times) it's certainly turning me into more of a warmonger :mad: than a builder!
 
Thanks TMIT. I must say how much I've enjoyed :) and learned :crazyeye: from this thread and map. Maybe if I can survive :blush: long enough I'll post one of my many attempts. As I improve each time I start (I've lost count just how many times) it's certainly turning me into more of a warmonger :mad: than a builder!

What I did is probably suboptimal though - most of the players in this thread are better than me ;).

Coupling ability to defend with 6 cities and management of GPP or bureaucracy capitol means you can probably flatten a civ or two with renaissance units.

For an extreme example check out BOTM 10's domination by Unconquered Sun...a *blowout* Deity win with Holy Rome. I learned a LOT about rapid teching there...
 
I get to what I think is an interesting position (1440)
Spoiler :
I eliminate Shaka with cat/jumbo but unfortunately don't get to keep too much land.
Rebuild economy and beeline to rifling. Starting to draft redcoats now preparing for next war--but against whom?

tech screen:
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The game has mostly been a lovefest but Genghis has just gone to war with Gilga. I can bribe Nappy to join.

HC is runaway but has 5 religions and I think will shift to cultural.

So my choices to attack are:
HC--he could be researching AL. Another problem is he's tech leader with good relations--might get blindsided.
Upside--take him down and it's game over.
His cultural cities are not too close though.

Genghis--the most backwards. He's at war with Gilga but has Cathy as voluntary vassal.

Nappy-his SOD is in a border city--I can whack it turn 1. No rifles yet (but probably will get).

Pacal--he's got a valuable shrine and I could keep going and take Nappy if there's time before having to stop HC.

I've also got an engineer that I'm planning on mining inc--chances are pretty good for that. I guess the real question is how much time do I have before I have to take on HC.


again, any advice is welcome
 

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And a few rounds later. Bye bye ...

Spoiler :
... Nappy. Now time to stabalise the empire before going after HC or Gil? Or even my friend :lol: GK!
 
Could anyone kindly tell me where to look for downloading the modified interface which Dirk and ABigCivFan are using. the one which displays more info on the game play interface without clicking every advisor tab. thanks in advance!
 
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