After Zulu war i played fast and I didn't put as much effort in the game as i should have which led to some scary situations.
Got down Zulu's somewhere around 1150 AD, keep on building troops to take on Huyna. I'm ready 1400 AD fully expecting him to have rifles and cannons. I hadn't expected him to have infantry already.
Now usually i really don't like to take on infantry with rifles, the difference in strength is just too big and infantry often do attack rifle stacks. There are a few redeeming factors here:
- I have redcoats, don't think much of them generally but i'm very glad to have them now.
- Protective + experience in the Zulu war has given me some very strong ones
- Huyna's attack courage is normal (which is actually low compared to high and extreme) according to the guide, meaning he's not that likely to attack stacks.
- I have scouted his lands and he just doesn't have much offensive units, he doesn't have that many units at all actually 3-4 infantry/city on average.
Other attack options don't look attractive, Nap and especially GK are strong,
Pacal's land is worthless.
Actually my estimation about Huyna is spot on, declare 1400 AD and never have any problem in this war, i had a solid stack ~25 cannons ~15 redcoats + some 15 units from former wars, good for mopping up after the cannons have done their work. I also bring reinforcements in at great speed, my whole empire is spamming units.
But i was sloppy in having not enough tech immed to bribe GK along, that was very dangerous, i just should have teched a bit differently. Couldn't really wait because Huyna is about to tech RR, this makes the ai that much more dangerous since they can now focus their counter attacks. 1450 AD i invent philosophy and now i bribe GK and his vassals Cath and Gilg (who went down very quickly against GK some 200 years ago). Nap is friendly with me so i don't think he can be bribed against me.Actually Nap goes after Pacal taking Mutal, then signing peace without vassalizing Pacal, weird.
As i said i just sliced through Huyna's empire, he teched to artillery but wasn't
able to coordinate an effective counter attack. Effectively i took out the artillery i saw on 1-1 basis, often losing my first attacking unit but killing with a second.
Subsequently i miss Huyna and GK making peace, i could have set GK on Pacal or maybe Nap at that time. I notice however at the moment i take the last Huyna city. GK is in wheoohrn now. Have to hope he isn't planning on me, especially as Pacal vassalized peacefully to me a bit later. Turns out it's Nap he's after.
This'll give me the chance to tech to AL myself. I'll have enough defence after and will just win by out teching the others with superior land (those Huyna cities are priceless really). But i may play it out, see if i can nail GK in the endgame.