I opted to settle 1 SE, which turned out to be a much better position! I wasn't sure about losing that plains hill north of the original location, as it looked suspicious, but in the end it was a good move picking up iron and another FP, and leaving space for two filler cities later.
Tech path went AH-BW-Wheel-Agr-Myst-Pott-Writing-Fish-Aesth
Builds went worker-warrior-warrior-warrior-settler-settler-worker and the new cities built their own workers immediately.
Met everyone quickly, and settled somewhat aggressively towards Monty. I took the gold/cow/horses site with my second city, and the sheep/deer/wheat site with my third. Chariots for defense, and a fourth city before writing out at the fur/crab coastal site. This gives me a path to Justinian, some coast, and a monopoly on furs. 5th city went at the copper/fish/marble location north of Moscow. There's room for 2 more good cities, and one or two junk. I had high hopes for the copper/cow/stone site, and could have taken it with my third settler, but I was worried Monty would settle in between and I would have problems all through the BC's with him. A war with him would really slow down the tech path.
Not sure what's up with the barbs this game. Several times I moved my scout near bears, and the bears just went somewhere else. Not used to that on this level. Monty founded a city near my gold. What an assclown! On a hill too! That's gonna need some culture now.
I traded him some resources that I didn't need, just to get some trading bonus. Even still, he went to annoyed.
This is never good.
I made some trades after aesthetics. I was able to pick up IW, Alpha, Math, sailing, and a few religious techs on the path to literature and philosophy, but no one was willing to go to war. I was lazy in starting GP, since there is so much growth space due to our abundance of happiness. Traded furs for ivory as well.
Montezuma demands this, and I cave, seeing as how he's stockpiling troops at my weak border. Maybe he senses that I'm building the Statue of Zeus in our border city!
Too late, missed by three turns
He's WHEOOH again, with a stack at our border. I have several axes and spears there, with chariots standing by, but even still WTH? We're the only hindus together, he's pleased with me and not with anyone else, and still? WTH? This game won't be the walk in the park that the last one was.
Bad things:
too late generating a GP (due for a scientist in 5 turns)
have not taken advantage of the industrious trait
secured the marble, but forgot to tech masonry in time
do not have HE unlocked, or a good site for NE
am a part of a Hindu "block" of two civs, the other planning to invade me
Good Things:
will probably get the Great Library
have enough land for renaissance war
have not lost any troops
still have trading partners
moved settler to a better capital site
I was hoping to shoot through the lower half of the tree this game, but marble lends well to literature, even though there's not much food here. Will see how it plays out. Not good land for cottages OR enough food for specialists, so may have to take it from Monty and hope that I can catch some Buddhism soon. I am thinking elephant/cat whipped army. Later, cavalry of course.