Immortal University XXXV: Justinian

450AD update. Immortal, Normal.

Spoiler :

Expanded SW to the horses site quickly, and scouted to find I could block off a huge piece of land off for myself. With such a large piece of land I skipped Wonders and went for expansion and military. The diplo situation has been good - Hammy and Victoria are Confucian so I converted and I think my southern border is secure. Alex is a big empire at 11 cities but fortunately he's fighting Victoria. It's nice to have clear enemies.

Speaking of which, Jewish Shaka is all alone up in the north, with Pyramids and Police State. I decided it was safer to take him out and built up a small army of Horse Archers and Swordsmen in about 300Ad. I quickly captured the bottleneck city but the war machine has ground down - I'd be forced to suicide 5XP Horse Archers to try to crack his 50% culture cities.

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(The mouseover didn't make it into the screenshot, but Shaka's got 3 impi, 2 archers, 2 axes, 2 chariots and a swordsman in kwaDukaza)

It's now 450AD, I've got 7 cities, and in the short term, I plan to pillage the heck out of Shaka then sue for peace. Right now for peace he wants his city back ... no way.

The next goal after that is Currency then Construction. I expect to come back and finish off Shaka with Catapults and Elephants, but the economy is very very weak right now. I've got a 4-Dye city but no Calendar!

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(Nicaea is just off screen to the SW)

 
I heard a rumor this map might be somewhat a challenge so I decided to give it a go. Pardon for the possibly shaky quality of my game, my brain is addled by the flu (for example I went >15 turns without adopting Bureu and I just remembered I still haven't adopted OR since I had civic cooldown when I got it 1000 years ago :lol:)

Immortal/Normal, to 1000AD:

Spoiler :

I settle in place. Shaka meets me soon across the tiny isthmus which I block with my first city. Now looking at these games I'm very surprised that everyone didn't block him off right away and many people settled eastwards first. Settling the choke makes you not be a land target for a long time as that requires 8+ tiles of shared border - somewhat mitigates the early DoW danger.

My scouting warrior met a barb city at the default spot (everyone had one there it seems) defended by a single wounder warrior. I razed the city for some cash.

Early game priority was to get some initial commerce going, then get international trade routes (I opted for making a long road instead of teching Sailing), then get IW and settle southwards in the juicy Dye/Gem jungle. Here I'm about to settle the visible blue circle.

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I was going to settle one more city Southeast, but Shaka went weehorn so I had to settle a crappy panicfiller to grab Iron to conjure up some Axes. Shaka DoWed with a great army of 1 Sword, 4 Impis and 1 Archer. Really, Shaka? Can't do better than that even with 'Mids->PS? Needless to say the war was a non-issue. After the war Shaka dutifully started trading his 50-100g savings for tiny techs for many many times. Confu, which is founded in the next shot (on my border, grrr) turned out to be the religion to go as Vicky and Hammu adopted it. Eventually got me to Friendly with both with some additional asslickage.

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I got nicely on the tech track and managed to be first to Taoism with my 2nd GS - always nice as that delays AI Lib by a lot. I didn't even need to trade it away to anyone as I got off other great trades. At 700AD I was a bit scared as all 4 known Civs were weehorn with no wars going, then I met this guy - his expression says more than a thousand words :) Shortly after I got asked to join the war which I happily did for free diplo.

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I was going towards Education, but got nice trades for CS including Feudalism and Machinery, so I made a short detour to Guilds and HBR. Shaka still doesn't have Alpha/Currency/CoL so if he stays away from Engi I'll stomp over him with Cataphracts. If he goes Engi I might delay stomping on him - not sure. Anyway, I'll have bulbpowered Education in 4 turns while none of the AIs have Philo or Edu. I'm not sure what I should aim to get with Lib, I don't know if I should stomp on my southern neighbors or not. I guess I could go the peace way after Shaka and Lib something peaceful like a tech on the Demo/SciMethod paths.

I guess I've been lucky with Alex making waves and delaying everyone's teching. Those AI wars were the best kind for a long time as well; SwordCat vs LBs is never good for either party.

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to 1952--space launch

Spoiler :
at the time of my last save I had just finished off Shaka.
Nothing too exciting about the finish --I could have easily won dom as Monte didn't have RP and Alex was also pretty backward and I had a huge army.

Alex had vassaled Vic and was threatening to vassal Ham, which would have been problematic as Ham had badly culture bombed me. So I twice bribe Alex for peace and after the second time I get this position:

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Between Alex and his vassal Vic there were 120 units trapped there after I bribe peace.
So I declare on him although I don't have a big army I've got around 15 tanks building a few a turn. So in around 12 turns the SOD is gone without a loss:lol:
Probably a bit too exploitive.
then the usual internet-space.

 

Attachments

Welcome aboard the techrate rollercoaster!

To 1810AD (not sure if I'll finish this - it's in the bag anyway and lag and load times are really killing me):

Spoiler :

So we left at 1000AD with me teching towards Lib and building up Cataphracts to stomp on Shaka. Shaka threw a curveball and decided to DoW on Vicky, which led to Shaka capitulating to her a dozen turns later. I only had time to ninja a single city. What this basically meant was that now I had to bash my southern neighbors. I took Replaceable Parts with Lib and teched to Rifle/Cannon (with Rifling first, stupid me - tech path was messy at this point) and Nat only after that. Unluckily the culture is a total mess with every nearby city having 3 nation overlap so I had to plan to take out both Vicky and Hammu. Luckily, both of them only had a handful of cities. My tiny army was ready at 1545AD, while none of the other 3 techers (Vicky, Hammu, Mansa) had Steel or RP.

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The war was quick and clean, and at 1600AD Shaka finally broke free and Vicky threw in the towel.

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I immediately declared on Hammu the same turn. He didn't mind I guess since he even gave me a present that you can see in the next picture. You might also notice my tech rate is completely in the gutter, with less than 100 net bpt at 1645AD. Constant warring coupled with wonky civics, huge supply costs, city maintenance and insufficient trade routes really tore me a new one. I wasn't too concerned however, since I still had RP and Steel on the other techers and Alex/Monty (19 peaceful cities btw) are really backwards. I reasoned I could even shut off tech now and go for Domination with mass units. Kinda started to feel like TMIT there for a second :lol: Scary...

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By 1700AD Hammu capitulated to me as well. I kinda needed to get capitulation instead of elimination to get tech trades. Homeland unhappiness is a non-issue anyway and I can deal with screwing the cap and diplo mechanics. Next up: Alex.

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He had more stuff up his sleeve as I thought (doesn't he always) so at 1810AD I had to call it quits for the time being after grabbing his heartlands along with the big prize. How often do you capture a city with so many useful wonders at this stage? The settled GGs and GPs sure don't hurt either.

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Tech at the time. Alex got Arty which is annoying but something I can deal with. Monte is having one of his "let's mangle the tech tree" moments by taking Electricity before Economics/Constitution/Steam Power. With me having tanks pretty soon this wouldn't bode too well for Alex and Monte and a Domination is in the cards - could actually be my first Domination on Normal after a few dozen games :) I just don't know if I have it in me to lag through to finish this one - selecting 5 distinct units in a stack alone takes half a minute...

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So, from 1645AD to 1810AD my breakeven beaker rate grew from about 80 to well over 1000! I'm not totally sure how that is even possible (mostly how it got so damn low :) ), but I'm not complaining.

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225 AD (looking for advice):

Spoiler :

I took a couple of days away from this one, and then decided to reload 5-6t from my first spoiler. Hey, it's a learning game...

I kept struggling with the 0% slider, while teching Drama / Medi and popping another GS for Philo. Shaka went WHEOOHRN and my scouting warrior saw his SOD moving. Sadly, I was losing money @ 0% at this point, and literally couldn't afford to whip up a defence. Desperately teched Medi and bulbed Philo, so I could trade it for Calendar and improve my dyes and spices. Vicky had 40g available the turn of the DOW, so I gave her Drama for it. When Shaka's stack got to my city:
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He suicided his entire stack against the city, and dropped back with the few units he had left. Still at war. I might just have enough axes to go after his chokepoint city, but I'd probably prefer not to atm.

This is my empire right now:
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And tech (Vicky is suddenly running away):
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What do I do now? The tech situation is just bloody awful. I invested some research in Music, but Vicky and MM just got it this turn. The calendar resources will all be hooked up now, so I might actually turn on my slider a little bit. There's another couple of pretty decent city spots to settle: NE ivory/fish and SE spice/sugar/fish. I'm really not experienced enough here to figure out how to catch up tech-wise.
 
^babybluepants:
Spoiler :

Doesn't look that bad to me, you survived your gambit of keeping the southernmost city (I'd never had had guts to keep it :lol: ) and got to improve the jungle. After you get CoL and Currency shortly (definitely the next 2 techs, not sure which should be first - Currency is viable even with your maintenance) your tech will skyrocket after settling the rest. Focus on getting some more GSs for an Academy and a Edu bulb (maybe consider Pacifism for a while - the price isn't that bad with big empire civic upkeep, dunno if it's viable here) and that should make you catch up at the latest.

Careful diplo is needed though to maximize trading benefits. Selling craptechs for gold (Shaka was very good for this purpose in my game) and trying to get someone to Friendly (at least Hammu via Bureucracy) for easier trades. I can't see the attitudes so dunno if staying Hindu is good. Don't you have OBs with Hammu? Should have at least :)
 
Immortal/Normal, from 1810AD to 1890AD Diplomation

Spoiler :

Not very much to say here. My tech continued to rise so I took Industrialism and whacked Alex with a contingent of Inf/Arty grinding down his troop centers and Tank/Bomber taking down less defended cities left and right leading to fast capitulation. Meanwhile I went for Mass Media and shut tech to rushbuy the UN. Funny moments on the last turns - Mansa asked me to join in his war against Shaka, which I did. 2 turns before the end Shaka capitulated to Mansa :lol:

Got the Confu shrine built at some point thanks to Angkor Wat (built by Vicky for me) -powered priest slots.

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83k points or so. Fun map all in all. Quite funny that me and none of my 3 neighbors had Copper. I guess I got lucky that Alex didn't eat Hammu and Vicky as they did for many others but I think I could have coped with that. Monte, Alex and Shaka teched so damn slow it's surprisingly hard to fall behind here.
 
My stuff is available on demand on live stream (look for the thread topic), but I figured I'd put the results here also:

Imm/Norm

1942 UN (Diplomation)

Spoiler :


Settled on the spices. Got some expansion going, picked up fish site and walled shaka off...or not. He settled around me but I got all the good sites regardless. I dropped into the jungle cities early enough to get fish/gems (vicky culture flipped gems), and the other gems. Shaka captured a barb city to the east as well.

This game was highlighted by some grade A top-class BULL $#%%. Specifically, shaka ignored his WORST ENEMY, who was AT WAR AND AVAILABLE FOR A BACKSTAB, to attack me, with whom he was cautious rather than annoyed.

He took a city, but my taking his better land limited his tech. Badly. Early in the war, he got longbows, but never got access to xbows, maces, or knights. About a turn or two into the war, I had access to maces. Thinking he was going to DoW vicky, I'd prepared a stack of swords sitting in a city near him to do a little :backstab:. This stack turned out to save me that city and probably the war, as some of it got upgraded to maces but mostly it just broke his jumbo/axe/cat/horse archer line before the cats raped me (whipped walls to reinforce + upgrade in time). I then proceeded to macecat him and when they don't even have all their archers upgraded to longbows yet, they're screwed vs that. During this exchange, however, 3 more bad things happened:

1. The AP called for peace with shaka 3 times, the first two which I defied for 10 :mad:. Gay.
2. Alex forced vicky to capitulate and got pretty huge. Not cool.
3. Monty mopped the floor with MM (mali would eventually get completely wiped off the map by alex/monty). Jesus.

So thanks to AP rape after capturing all but the barb city on the mainland (shaka had 2 cities on that island), I took capitulation on the turn of the 3rd AP stopwar after voting yes :rolleyes:. Shaka even gave me one of the island cities.

From there, I was behind in tech (got AL in the late 1700's IIRC), but cottage spammed and mosey'd towards democracy for cottage growth/strength. It paid off.

Monty went WHEOOHRN on me, but I built up a navy too. By the time he declared (what he sent was pitiful), I was able to just sink his ships. I actually STAYED AT WAR with him, the largest civ in the world, as I declared on tech leader hammy. Hammy was fought using nothing but infantry and fighters, and even though he had industrialism it went very smoothly as he was small, an earlier war vs alex (whom I bribed out) went poorly, and infantry are well rounded troops and plenty good vs weakened enemies...especially since I had lvl 4 troops coming from HE city to kill the tougher stuff left over from fighter attacks. Hammy built the UN, and I captured it.

After that, I turned my attention to monty, who STILL lacked steam power and thus both infantry and metal naval units. I attacked with infantry amphibiously, but of course against cities that were bombarded by destroyers and against troops that were at 1/2 strength (and rifles suffer 25% vs infantry too). I took very few losses here but monty, having all but like 2 cities on the continent, was very massive. Losing infantry just to simply attempting to garrison it and almost getting a city taken back, I made a COLONY (!). I was in environmentalism anyway so whatever. The colony turned monty in to a land target (...), and also magically generated 2 infantry/city :goodjob:. Monty capped! Peter gave some cities back which worried me but monty stayed under the pop threshold.

Earlier in the game hammy built MP so I worked toward nukes (he couldn't build any, the moron). I built a lot of tacticals/icbms, and when I saw alex steal fission from me, it was DoW 3 turns later. I hit him with double digit ICBMs, nuking his 3 uraniums, completely obliterating his offensive navy and land forces, and then used the remainder to cut pop in his core cities by hitting them with leftover ICBMS. I then poached a city off vicky using nuke + paradrop and smacked 2 more with tac nukes.

In the turn following that, alex somehow hit my navy (just fighters and destros at this point) with 2 tactical nukes. I don't know how he got them, maybe rush buy in the 2-3 turns he could build them? He didn't have uranium. However, it didn't matter. Between monty/peter/shaka and the fact that I captured 1 english city and killed about 20 pop of the enemy, I pushed over the threshold for

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So this makes 2 games in a row with justinian where I launched quite a few nukes...this one was much easier once shaka was dealt with.

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Rare is the time I open up double war against non-vassal civs but it worked out for the best in this game ---> the blockade of destroyers vs frigates or worse and picking off ships of monty's did a lot to mess him up it seems and it saved me some diplo with alex while I still needed it.

 
Immoral / Normal

Man, I said I wouldn’t play immortal again and sure enough look what happens..
Spoiler :

Anyhow... I started off by building the Henge, and then I went after oracle. I decided to take CoL since nobody seemed to have a religion at that point, otherwise I was hoping to take a shot at aesthetics. After that, I built the Parthenon, TGL, NE... etc.. etc. Etc.

I built quite a few wonders in fact, and only stopped on some because I planned to take them by force.

Early it looked like Shaka was going to DoW on me, and I was actually hoping this may be the case, but instead he surprised me and decided to DoW on Ham. This lasted way past liberalism, until I decided to jump into the fire with cav & rifles. Most their war seems to have been fake, with only the odd clash here and there.
That is where I made a really crazy misclick. On the first turn of the war I split my forces, and forgot to put the second half of my army into the city I had captured. This was because I was too pre-occupied cleaning up other units all over the place. So what happened then on the next turn, is a bazzilion trebs and other out-dated units hit that city and obliterated my stack... sigh... Instead of going for a very quick and easy win, I had left myself open to tack on another 400 years on this game before it would be finished. By the time I re-built my other half stack, Ham, had decided to beeline rifling, etc... of all the luck. One postponement after another.

Later on I decided the hell with this, and vassaled Ham just to speed things up, which of course resulted in my cities constantly going into revolt due to my vassal (sigh). And then my bad luck continued when I focused on Shaka. I came one unit too short from taking Shaka’s capital, and then Hammy decides to take it with the only 1 unit he sent up north to fight in our battle, LOL. How ironic...

Then just when I was ready for my final turn to capture Shaka’s last city, stupid AP forces peace... and then the AP caused 2 of my captured cities to be returned to Shaka before I decided to re-DoW on him and wipe him out. Groan...

Elizabeth I decided to wipe out completely, since I didn’t want to fall into the trap of having my cities always revolt to another vassal’s stupid culture. And then something funny happened on the way to the moon...

I had just upgraded a ton of tanks to Modern Armour, and all my cav to gunships, with a bunch upgraded rifles to mech inf, when stupid Greeks decide to DoW on me. Of all the cities they chose to attack, they attackd the one I had 70 or 80 units in defending. So there goes Greeks, throwing in all his cav and other junk... around 200 units it seemed. I couldn’t understand earlier why his power rating was so higher than mine when he was so backwards, but it seems it was definitely the numbers. He killed maybe 2 units of mine due to very lucky dice, but I killed 200 of his or so in the first wave (at least it seemed). That battle took 40 minutes and I was going to leave to get refreshements, but felt too glued to my seat watching unit after unit be thrown into my city.

And then after the battle, stupid Greeks did something even more insane... only THEN did they move a large SoD of artillery to my target city... Buwahahaha. Naturally I killed it next turn with 30 gun-ships, getting flank bonuses to give me a bunch of free kills... yup, he didn’t even add anything to defend it! What an idiot!!!


Needless to say, after such ridiculous blunders like that I finally wiped him off the continent. I still can’t figure out why he didn’t vassal after that, but I decided to finally hold a UN vote, and I won it. Sooooo... lesson learned... take your time during major battles, make sure you didn’t miss anything cause it may very well cost you an extra 400 years!

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which of course resulted in my cities constantly going into revolt due to my vassal (sigh).

If you put units in the city, you lower revolt chances. You can eliminate revolt chances entirely this way...just mouse over the % culture in the city screen to see your revolt chances. I've had vassals where I kept their cap and maybe 1 other city, surrounded in heavy culture, that never revolted and were very effective cities for me (happens a lot once I realize that I have troops that would be dated anyway for further war, so use them to block revolts).
 
50 AD
Spoiler :

Settled 1S on the plains hill, and went for a religious start grabbing hinduism. I built 3 warriors and then a worker timed for agriculture to come in. All the warriors meant I explored my whole territory quickly. I need trade route connections to spread hinduism, so I considered fishing - sailing but decided against it. I may have had the warriors to spawnbust the likely coastal barb city sites which would block my routes but didn't want to take the chance. Also wanted to settle as far south as possible so I built a road.

After hinduism ag and mining I grabbed priesthood so I could do oracle -> monarchy. I needed trade bait since my tech is going to be crap. Then I went after judaism - didn't think I'd get it, but I want to be in OR. My first settler is going to settle and block Shaka after I snag judaism and my second settler is going down to grab the cow/wheat/gems. In this screenshot you can see my future capital - I'll settle on the open grassland tile. This will be a great bureau capital and will speed me to guilds and give me lots of hammers to pop out my cataphracts.

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You can see my block here. Also I asked politely for 10 gold from Shaka and got free peace *after* he was already gearing up to attack me :) I also stopped trading with Mansa when he asked.. Mansa would refuse to talk to me the rest of the game. This was my only tech trading snag as everyone was a bit slow and I managed to get a lot of trade in - after alphabet I went for currency so I could get gold. Going for compass here hoping to trade with Mansa for CoL (nope!) and get gold from the others. Adrianople will be spamming missionaries after that granary. Up to this point my capital has only been building missionaries since I was able to convert everyone.

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Liberalism
Spoiler :


At this point I have 2 shrines bringing in 51 gold a turn before multipliers. Hammy built the AP and I'm going to win the election. My capital has already moved to Nicea and I'm in bureaucracy. My first hint Shaka wasn't going to attack me was those galley passing by. Then coming back chased by a single barb galley :)

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I was going to attack Shaka, but Ham's culture took 2 mines away from my capital. So I was upset. And he doesn't have engineering - you don't see it as he just finished paper, but hes beelining liberalism.

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A short while later - which included Ham vassalizing to Alex who dropped off 4 units in support - I've destroyed Hammurabi. He built the Shwedagon so I switch the pacificism to bust out my third great person - a GS so I can put an academy in the capital in 4 turns.

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Next up was Victoria, but she decided she didn't want to get attacked by me :) I guess its Alexander next... Just met Monte after vassalizing England, but don't know where he is. I think I should have no problem with Alexander assuming he will capitulate. I could stop and get Oxford and my tech in order, but I think the cataphracts should do fine even though Alex just got engineering. I'll have to play this one out though to see.

EDIT - I have an AP win if I send a missionary over to Monte and Mansa...

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^Grashopa:
Spoiler :
Nice going with your religion strategies, though you were very lucky to get religion monopoly on your continent. :)
 
^
Spoiler :

I grabbed judaism so late, and if Victoria had went for it she would have spread it well before I got routes up. But typically if you grab polytheism the AI will stop researching it and they won't go for judaism until late. Though not 1400 BC late. I was also lucky in that everyone researched slowly or the oracle -> monarchy would not have helped which would have killed me.

But I do typically get a good spread when I go for religious starts. The AI doesn't smartly spread its religion so its first 6 missionaries will go to the same neighbor, while you will hit each with 1 *and* you will get the shrine out first which helps the auto spread immensely. Even if you are competing with another religion its still extremely powerful just to spread by missionaries. You'll see I built 22 of them. Probably 300 early hammers I put into missionaries from my capital that could have been put on wonders/settlers. But it ends up at a minimum being 8 gold/turn the rest of the game. And with spread probably 15-20. Thats better than many other 300 hammer investments.
 
^babybluepants:
Spoiler :

Doesn't look that bad to me, you survived your gambit of keeping the southernmost city (I'd never had had guts to keep it :lol: ) and got to improve the jungle. After you get CoL and Currency shortly (definitely the next 2 techs, not sure which should be first - Currency is viable even with your maintenance) your tech will skyrocket after settling the rest. Focus on getting some more GSs for an Academy and a Edu bulb (maybe consider Pacifism for a while - the price isn't that bad with big empire civic upkeep, dunno if it's viable here) and that should make you catch up at the latest.

Careful diplo is needed though to maximize trading benefits. Selling craptechs for gold (Shaka was very good for this purpose in my game) and trying to get someone to Friendly (at least Hammu via Bureucracy) for easier trades. I can't see the attitudes so dunno if staying Hindu is good. Don't you have OBs with Hammu? Should have at least :)

Silu:
Spoiler :

I finally got around to this one again. Yeah, I think COL next was the way to go. I got CH's up very quickly. Funny, Hammy took forever to even get +1 for bureau, but he's way friendly anyway. I closed borders with him at one point, as he had a settler moving north, and I wasn't ready to backfill all my land.


1200 AD:
Spoiler :

I teched COL/CS while putting down the remaining cities. Then I probably should've gone straight for Guilds, and after Vic, but I was really needing time to grow and build infra before a military spam, and I wanted Edu first...

Resulted in something really silly, as I ended up Libbing Guilds. :rolleyes: There was no time to tech both, MM had Nat already, and I was in a rush to get to cataphracts...

Shaka went into war mode again circa 1000 AD, but his stack was even weaker than the one he fielded 1000 years ago. He ended up passing through my territory and suiciding against Vic's border city. They're still at war now...

Vic and MM are the tech leaders, with everyone else lagging pretty bad. I'm sharing first in score with Vic, and roughly even in tech with her and MM. Hammy is +16 with me, I have everyone other than Vic pleased, with a possibility of getting Shaka to friendly reasonably soon...

Vic built the AP. She's the only one in Confu and everyone hates her. I'll be ready to go after her core cities circa 1300 AD, I think. If I can grab AP and cap her, I might just spam some missionaries... :)

Post some screenshots with next update.
 
Oh my lord - I had a virus on my computer.. well that and I rebooted for the first time in months. The fricking game runs so fast now! My first victory!

1700ish domination
Spoiler :


Couldn't finish due to dropping to desktop here, but would have had it shortly. After liberalism and Vicky vassalizing to me peacefully I put out GPs for 2 golden ages and attacked Alex. Cap'd him in 1520, and Shaka at 1600. I think I get domination already if I had finished them off instead. After guilds I only built barracks stable *cataphract in all my cities.

EDIT - I still haven't actually won a game yet. bah

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1780 domination
Spoiler :

I didn't realize how long this would take to trigger. I could have finished up awhile back if I had not vassalized Alex and Shaka.

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Attachments

1600 AD

Spoiler :

I still have to complete. After my last spoiler, I took two of Vic's cities, including AP. She passed a AP resolution ending the war. :mad: Then I had to wait 10t, before taking London and vassalizing her. The religion spread's taking a while. Alex and MM had it already. Monty obviously wouldn't take OB, so I sent a settler and a missionary to the NW corner of his continent and gave him the city. Gifted Nottingham to Hammy and sent a missionary to Shaka's border city. Still missing some 20-30 votes. Need to spread to a couple of Hammy's cities before calling election. He's at +18 now, others pleased, 'cept for Monty. Tedious ending. Would have been more fun crushing Vic and going after others, especially Alex. But, I shut down military production after the initial war, and went back to teching towards Comm/Bio (in now, and tech really taking off).

Upside, my first immortal victory without cooking the settings! Downside, quite boring in the end after a really fun start. Also, reloaded once unfortunately.
 
When is the next University going to start... I have a little time this weekend.
 
I'm looking forward to another game now that I fixed up my computer. Took a crash to desktop messing up the BOTM game to get me to figure it out. I should be able to finish some more games now.
 
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