1AD to 150AD
As indicated by the save from the previous round, I whipped the Library in Pasargadae and then queued up a Confucian Monastery. Pasargadae acts as the second science centre, but events later on reshape it as a prospective Wall Street city.
In 50AD The Hanging Gardens were built elsewhere, and we get 100

for our efforts. As Pigswill earlier indicated, this wasnt a crucial WoW in light of ample health resources on the island, but might have been handy nonetheless Stone with Great Engineer points. Persepolis begins a slow build on Barracks while running Specialist Scientists and working the Cottages. With the Barbarian city (Hittite) to the east, Axes are dialled up.
Susa envisaged to be a unit pump completes a Settler in 75AD and also starts on Barracks with Axes lines up afterwards.
Susas Settler founds Tasus to the north. With Rice and Floodplains, its got promise for a Great Person Farm, and Workers will farm the food heavy tiles. With little in the way of

-heavy tiles, it will be whipped a few times in the turnset.
175AD to 325AD
Pasargadae completes its Monastery and hamstrung with the unhappiness cap begins on a Confucian Temple.
Civil Service comes in at 200AD, and the civic switch to Bureaucracy is undertaken.
Time to back-track and make some way towards Optics; Fishing and Sailing are researched, followed by Iron Working.
Persepolis sits on its own happiness cap, and a Settler is initiated after several Axes have been churned out. Susa continues a bit longer with the Axes.
With Sailing in, Ecbatana the coastal city following the whipping out of a Confucian Missionary, begins on a Lighthouse with the Moai Statues up next.
325AD sees the Great Scientist Alhazan emerge from Persepolis an Academy is founded.
350AD to 475AD
Iron Working reveals two sources of the ore both within our two best cities fat-Xs. Taoism is still available from Philosophy, so with happiness problems aplenty, another religion would be advantageous.
Gordium (Deer-Horses-Crabs to the south east) is founded in 450AD and a Confucian Missionary not long afterwards succeeds in spreading the faith. Tarsus on the other hand picks up Confucianism naturally.
At 375AD, The Parthenon was still available, and with sufficient Axes to take Hittite, Susa diverts its efforts to the Wonder again aiming to leave other Great Person producing cities clear of Great Artist points.
With an eye to The Forbidden Palace, Pasargadae begins on a Courthouse.
500AD to 640AD
Although the Capital and with low city maintenance, again in order to get The Forbidden Palace up as quickly as possible, Persepolis also begins on a Courthouse following the production of a Worker.
Philosophy comes in and we pick up Taoism founded in our #2 commerce city of Pasargadae.
Many of the cities were working on buildings, so the decision to switch to Pacifism wasnt an easy one, but with a couple of cities on the happiness cap and running Specialist Scientists, the switch was made.
Paper up next.
Unfortunately a slave revolt event holds up activity in our capital just as we exit anarchy. 11

, population, and loss of productivity through revolt all act to penalise Persias progress. The free Taoist Missionary also fails to spread the faith into Persepolis.
Pasargadaes Courthouse is interrupted for a Taoist Monastery.
The Barbarian city of Hittite is taken, and has a good split between Deer and Sheep it is held.
Ecbatana completes the Maoi Statues and aims to improve its own happiness woes with a Confucian Temple.
Workers improve the turf around Gordium, while the

-rich city of Tarsus gets its Granary whipped. Pasargadae presses on with Taoist Missionaries once the Monastery is complete.
660AD to 780AD
Following the Granary in Tarsus, a Library for the Specialist Scientists is next.
Paper comes in and Metal Casting is next. Forges will help, and the Gems will provide cities with happiness when they are mined. This is a step away from Liberalism, but one closer to Optics and Astronomy.
Persepolis completes its Courthouse and goes straight after the University of Sankore. The Great Scientist Andrei Sakharov is popped in Persepolis, and is sent to Pasargadae for an Academy.
Granaries are built in Gordium and Hittite.
Susas attempt at The Parthenon fails in 700AD, but Persia is compensated 217

, allowing it to raise its research rate from 60%

up to 80%

for the first time for many turns. A Confucian Temple is next.
Pasargadae gets its Academy and begins work on a Taoist Temple. The Missionary heads to Persepolis, and this time Taoism is introduced.
Metal Casting comes in 760AD and back towards the aim of securing the Liberalism slingshot, Education is dialled up.
800AD to 920AD
Susa completes the Temple and starts on another Settler with a view to the north east. The coastal city of Ecbatana completes its Temple too, and begins on a Forge. Pasargadae presses ahead with Taoist Missionaries after its Temple. Gordium builds a Work Boat for the Crabs and starts on a Courthouse. By 860AD, the payout from the failed attempt at The Parthenon begins to run dry, and the science rate is dropped to 70%

.
Persepolis builds the University of Sankore encouraged that Persia was able to be the first to Taoism and also build this Wonder, it is possible if not probable that Darius will be the first to Liberalism. A Taoist Monastery is next.
The Library in Tarsus is whipped, and the following turn Specialist Scientists are appointed a Courthouse is queued. Gordiums Courthouse too is whipped with a Lighthouse for the Crabs next in line. Persepolis completes its Taoist Monastery and starts on a Temple, another Taoist Missionary is ordered from Pasargadae once its Courthouse is completed, and Susa finishes its Settler and begins on a Forge.
940AD to 1000AD
After a chop, Hittites Granary is completed, but with no

, the overflow goes to a Monument, with a Courthouse next in line. Taoism is spread to Hittite. Tarsuss Courthouse is whipped, and next a Forge. Ecbatana completes its forge and starts on Barracks. Godium gets its Lighthouse and addresses its happiness cap by starting on a Confucian Temple.
In 980AD, a Barbarian Axe emerges from one of the few tiles still covered in fog-of-war in the north east, and unfortunately the fog-busters were Scouts. Two Axemen make their way towards the danger zone, but there are vulnerable Workers, Scouts, and a Settler in the vicinity. The following turn it thankfully heads back into the fog-of-war, giving our units some time and breathing room.
980AD also sees another Great Scientist in Arybhata emerge from Persepolis. Given the proximity to the end of the turnset, hes put on hold keeping him for lightbulbing or alternately settling in Persepolis being two appealing options.
On the final turn Education comes in. Persepolis and Pasargadae both complete their builds and dial up Universities.
Lots of technology options Liberalism is the one selected, but the free Great Artist from Music has not been collected. Optics through Machinery and Calendar too are yet to be acquired and have their appeal.
Summary
Continued measured growth with an emphasis on Courthouses will make the Forbidden Palace achievable once we settle the next city. Technology-wise Liberalism seems achievable, but Persias a fair way from Optics to slingshot to Astronomy. There was an attempt to continue specialisation of cities, with Susa a production hub, Pasargadae and Persepolis the science centres, Tarsus a Great Person Farm in the making, and Ecbatana to be a handy ship-production centre. Founding Taoism was a bonus to provide extra Monasteries and Temples, and for it to be founded in a solid commerce centre was opportune. Theres clear room for at least two cities to the east; Gems-Pigs and Copper-Clams.
- Total population (#pop heads in your cities): 51
- Number of cities: 7 (n.b. 1 Settler available)
- Wonders built/planned: The University of Sankore
- Units: 9 Axes, 5 Workers, 2 Scouts, 1 Spear, 1 Taoist Missionary, 1 Settler, 1 Great Scientist
- Techs discovered: Civil Service, Fishing, Sailing, Iron Working, Philosophy, Metal Casting, Paper, Education.
- Civics: Representation, Bureaucracy, Slavery, Decentralisation, Pacifism.
- Income 50 vs. Expenses 44. Research 60%.
- Diplomatic status (OB, War, etc): NA
- Religion: Confucianism (6 cities).
- Great People: Great Scientist used on Academy in Persepolis, Great Scientist used on Academy in Pasargadae, Great Scientist available.