Imperial Trash A+

Re quests: my understanding is that you only get one reward of your choice.
 
The report:

Spoiler :

Research path: Metal Casting -> Priesthood -> CoL -> Alphabet -> IW -> Meditation, Monotheism (from trade) -> Music -> Theology -> Philo (lightbulbed) -> Monarchy (from trade) -> Divine right :( -> Civil Service -> Construction, Horseback riding (from trade) -> Paper

The plan was to grab religion, but GS was born too late and some other civ grabbed Taoism. I lightbulbed Philo when GS was born, but forgot that you have to have state religion to run pacifism :lol: . The tech I wanted from liberalism was Astro or Divine right, but the idea was to lightbulb whole Education and I had some time cause that demanded 2 scientists. The most stupid thing I did was to trigger golden age, I counted to get great engineer, but had bad luck. During golden age, I set economy to specialist economy. I did not focus on production. The whole time I neglected buildings even my favourite ones - forges. Courthouses, lighthouses, granaries - only the cheap ones and merchants, scientists running under Caste system. I did one trick under Caste - run artist for 3 turns to expand city borders - this is sth that not all of you know. My next city was founded far to north-east - gem city and good luck made that I made my first contact - with Sumer. They were quite backwards people - but they sold me Monarchy - on way to Divine right and some not very important techs - they would have been important if I had religion. The funny thing was that we could see each other and shout to ourselves the brilliant ideas - I shouted to them the idea of Theology f.e. But we could not touch each other and allow the trade to act. At 1000AD Sumer people know Machinery, but they do not want shout the keyword to us, so Astronomy is only a dream now. Our spies have knowledge of swiming through the ocean and they told us that Sumer know engineering too. There are running 3 scientists and are displeased when we forget to call them "Great".

Cities: 8 or 9 (and space for 2 more - it is a really large island)
Population: 50
Beakers: 190
Hammers: 45
Civics: Representation, Bure, Caste, Pacifism

The ideas for the future. My intension is to switch to Organized religion and perhaps Slavery right now and focus on Economy. Capital should focus on UoS or Spiral Minaret (or National epic). Slavery should be used to spam Islam over the island as fast as possible. Education should be lightbulbed (1 or 2 scientists should did that). Liberalism? Hmmm. I am not sure if it's a good idea to grab Nationalism. Astro is the way to go, but some important techs are missing. We are at 1st place in GNP, so there is a chance that liberalism will be safe for two dozens of turns.

Not very good turnset, the greatest blow was to lose golden age so early.

 
played "home" finally.

Spoiler :

summary :
- 6 cities, 42 pop points
- no world wonders,
moai statues built in pasargardae (my crab+deer city)
pasargardae is currently building the great library (due in 13, but I inserted a happy immortal in the queue, persepolis is building the university of sankore (due in 6, can be rushed) and I need 1 more city (just started, but can be whipped next turn) + a few libraries to complete the library quest.
- units : 5 workers (missing at least 2), 10 immortals + 2 swordsmen + 6 axemen+ 2 warriors
- 120 beakers at 70% science, losing 1 gpt (I lack a few courthouses)
- techs : monarchy, IW, aestethics, litterature, civil service, paper. I'm 11 turns from education, but will certainly switch to philosophy in order to not lose the library quest.
- civics : HR, bureau, slavery.
Civ4ScreenShot0004.JPG


Not much to be proud off, but it's my game :p.
 
All done to 1000AD.

Spoiler :
1AD to 150AD

As indicated by the save from the previous round, I whipped the Library in Pasargadae and then queued up a Confucian Monastery. Pasargadae acts as the second ‘science centre’, but events later on reshape it as a prospective Wall Street city.

In 50AD The Hanging Gardens were built elsewhere, and we get 100:gold: for our efforts. As Pigswill earlier indicated, this wasn’t a crucial WoW in light of ample health resources on the island, but might have been handy nonetheless – Stone with Great Engineer points. Persepolis begins a slow build on Barracks while running Specialist Scientists and working the Cottages. With the Barbarian city (Hittite) to the east, Axes are dialled up.

Susa – envisaged to be a unit pump – completes a Settler in 75AD and also starts on Barracks with Axes lines up afterwards.

Susa’s Settler founds Tasus to the north. With Rice and Floodplains, it’s got promise for a Great Person Farm, and Workers will farm the food heavy tiles. With little in the way of :hammers:-heavy tiles, it will be whipped a few times in the turnset.

175AD to 325AD

Pasargadae completes its Monastery and hamstrung with the unhappiness cap begins on a Confucian Temple.

Civil Service comes in at 200AD, and the civic switch to Bureaucracy is undertaken.

Time to back-track and make some way towards Optics; Fishing and Sailing are researched, followed by Iron Working.

Persepolis sits on its own happiness cap, and a Settler is initiated after several Axes have been churned out. Susa continues a bit longer with the Axes.

With Sailing in, Ecbatana – the coastal city – following the whipping out of a Confucian Missionary, begins on a Lighthouse with the Moai Statues up next.

325AD sees the Great Scientist Alhazan emerge from Persepolis – an Academy is founded.

350AD to 475AD

Iron Working reveals two sources of the ore – both within our two best cities’ fat-Xs. Taoism is still available from Philosophy, so with happiness problems aplenty, another religion would be advantageous.

Gordium (Deer-Horses-Crabs to the south east) is founded in 450AD and a Confucian Missionary not long afterwards succeeds in spreading the faith. Tarsus on the other hand picks up Confucianism naturally.

At 375AD, The Parthenon was still available, and with sufficient Axes to take Hittite, Susa diverts its efforts to the Wonder – again aiming to leave other Great Person producing cities clear of Great Artist points.

With an eye to The Forbidden Palace, Pasargadae begins on a Courthouse.

500AD to 640AD

Although the Capital and with low city maintenance, again in order to get The Forbidden Palace up as quickly as possible, Persepolis also begins on a Courthouse following the production of a Worker.

Philosophy comes in and we pick up Taoism – founded in our #2 commerce city of Pasargadae.

imp_trash_1ad_taoism.jpg


Many of the cities were working on buildings, so the decision to switch to Pacifism wasn’t an easy one, but with a couple of cities on the happiness cap and running Specialist Scientists, the switch was made.

Paper up next.

Unfortunately a ‘slave revolt’ event holds up activity in our capital just as we exit anarchy. 11:gold:, population, and loss of productivity through revolt all act to penalise Persia’s progress. The free Taoist Missionary also fails to spread the faith into Persepolis.

Pasargadae’s Courthouse is interrupted for a Taoist Monastery.

The Barbarian city of Hittite is taken, and has a good split between Deer and Sheep – it is held.

imp_trash_1ad_hittite.jpg


Ecbatana completes the Maoi Statues and aims to improve its own happiness woes with a Confucian Temple.

Workers improve the turf around Gordium, while the :food:-rich city of Tarsus gets its Granary whipped. Pasargadae presses on with Taoist Missionaries once the Monastery is complete.

660AD to 780AD

Following the Granary in Tarsus, a Library for the Specialist Scientists is next.

Paper comes in and Metal Casting is next. Forges will help, and the Gems will provide cities with happiness when they are mined. This is a step away from Liberalism, but one closer to Optics and Astronomy.

Persepolis completes its Courthouse and goes straight after the University of Sankore. The Great Scientist Andrei Sakharov is popped in Persepolis, and is sent to Pasargadae for an Academy.

Granaries are built in Gordium and Hittite.

Susa’s attempt at The Parthenon fails in 700AD, but Persia is compensated 217:gold:, allowing it to raise its research rate from 60%:science: up to 80%:science: for the first time for many turns. A Confucian Temple is next.

Pasargadae gets its Academy and begins work on a Taoist Temple. The Missionary heads to Persepolis, and this time Taoism is introduced.

Metal Casting comes in 760AD and back towards the aim of securing the Liberalism slingshot, Education is dialled up.

800AD to 920AD

Susa completes the Temple and starts on another Settler with a view to the north east. The coastal city of Ecbatana completes its Temple too, and begins on a Forge. Pasargadae presses ahead with Taoist Missionaries after its Temple. Gordium builds a Work Boat for the Crabs and starts on a Courthouse. By 860AD, the payout from the failed attempt at The Parthenon begins to run dry, and the science rate is dropped to 70%:science:.

Persepolis builds the University of Sankore – encouraged that Persia was able to be the first to Taoism and also build this Wonder, it is possible if not probable that Darius will be the first to Liberalism. A Taoist Monastery is next.

imp_trash_1ad_sankore.jpg


The Library in Tarsus is whipped, and the following turn Specialist Scientists are appointed – a Courthouse is queued. Gordium’s Courthouse too is whipped with a Lighthouse for the Crabs next in line. Persepolis completes its Taoist Monastery and starts on a Temple, another Taoist Missionary is ordered from Pasargadae once its Courthouse is completed, and Susa finishes its Settler and begins on a Forge.

940AD to 1000AD

After a chop, Hittite’s Granary is completed, but with no :culture:, the overflow goes to a Monument, with a Courthouse next in line. Taoism is spread to Hittite. Tarsus’s Courthouse is whipped, and next a Forge. Ecbatana completes its forge and starts on Barracks. Godium gets its Lighthouse and addresses its happiness cap by starting on a Confucian Temple.

In 980AD, a Barbarian Axe emerges from one of the few tiles still covered in fog-of-war in the north east, and unfortunately the fog-busters were Scouts. Two Axemen make their way towards the danger zone, but there are vulnerable Workers, Scouts, and a Settler in the vicinity. The following turn it thankfully heads back into the fog-of-war, giving our units some time and ‘breathing room’.

980AD also sees another Great Scientist in Arybhata emerge from Persepolis. Given the proximity to the end of the turnset, he’s put on hold – keeping him for lightbulbing or alternately settling in Persepolis being two appealing options.

On the final turn Education comes in. Persepolis and Pasargadae both complete their builds and dial up Universities.

Lots of technology options – Liberalism is the one selected, but the free Great Artist from Music has not been collected. Optics through Machinery and Calendar too are yet to be acquired and have their appeal.

Summary

Continued measured growth with an emphasis on Courthouses will make the Forbidden Palace achievable once we settle the next city. Technology-wise Liberalism seems achievable, but Persia’s a fair way from Optics to slingshot to Astronomy. There was an attempt to continue specialisation of cities, with Susa a production hub, Pasargadae and Persepolis the science centres, Tarsus a Great Person Farm in the making, and Ecbatana to be a handy ship-production centre. Founding Taoism was a bonus to provide extra Monasteries and Temples, and for it to be founded in a solid commerce centre was opportune. There’s clear room for at least two cities to the east; Gems-Pigs and Copper-Clams.

  • Total population (#pop heads in your cities): 51
  • Number of cities: 7 (n.b. 1 Settler available)
  • Wonders built/planned: The University of Sankore
  • Units: 9 Axes, 5 Workers, 2 Scouts, 1 Spear, 1 Taoist Missionary, 1 Settler, 1 Great Scientist
  • Techs discovered: Civil Service, Fishing, Sailing, Iron Working, Philosophy, Metal Casting, Paper, Education.
  • Civics: Representation, Bureaucracy, Slavery, Decentralisation, Pacifism.
  • Income 50 vs. Expenses 44. Research 60%.
  • Diplomatic status (OB, War, etc): NA
  • Religion: Confucianism (6 cities).
  • Great People: Great Scientist used on Academy in Persepolis, Great Scientist used on Academy in Pasargadae, Great Scientist available.
imp_trash_1ad_screenie.jpg


imp_trash_1ad_cities.jpg
 

Attachments

just to see what I could do, I played on from cam's 1AD save:
Spoiler :

grabbed music's GA, taoism, university of sankore,
techs CS, fishing, sailing, IW, MC, music, paper, edu, most of lib
1 turn away from liberalism (just need to press enter ;), but I think backfilling to optics + calendar before actually getting lib is doable)
47 pop points, 7 cities (including gem city, but the gems aren't improved yet)
5 workers, 2 handfuls of units
260 bpt at 80%, -13 gpt

no save, it's a "replay"
 
I played shadow game using Cam's game.
Spoiler :
Missed Taoism, but education in and had 1 more city as well as more population, research and better infra. Collosus too. In my game I missed Collosus and now I know that some civ grabbed Metal Casting from the Oracle.
 
I played last night and will write the report tonight.

Spoiler SNEAK PREVIEW :

Played home and I did some expansion, and now have 10 cities, 48 pop (just whipped 2 universties for 8 pop :lol:) 8 workers.
Have gems online, whale coming with optics.
A random event created a 6 hammer plains hill for Susa, my production city.
Founded confucianism and have 9/10 confused cities.
Completed the Hanging Gardens just after I founded my 6th city= +6 free pop.
Used the GA from Music for a golden age. During the golden age I did a triple civic change (HR, OR and bureaucracy) without anarchy!
University of Sankore is also built, but I have yet to build temples and monasteries. Planned for next turnset.
Education is in, 2 universities completed. Both Pasargradae and Persepolis have an academy.
Tech rate is currently 177 bpt, on the low side largely due to whipping.
In the capital I have a clean GE pool of +7 per turn. GE expected in 11 turns. GS expected in roughly 20 turns.

New cities founded:
-Crab, horse, deer city in the south.
-deer, grassland inland city in the east for lots of cottages.
-Sheep, fish city on the east coast.
-clams, copper city on east coast.
-Gems, Pigs city in North east.
Possible (fishing) cities:
-Deer in southern tundra.
-Wheat fishing village on west coast.

Plans for next turnset:
-Build temples and monasteries to use university of sankore.
-Build archers to grow cities larger.
-Improve land around new cities.
-Get Liberalism for ... Astronomy?
-Get Optics and meet the world.
-Get printing press for nice commerce boost in all towns!
-Build observatories all around.
Basically focus on science for spaceship techs.

Actually that is most of the report. :D I'll upload the save and some pics tonight.


Are we all racing for Space?
 

Attachments

I have a few points I'd like to discuss :
- Is it worth grabbing astro with lib, or is grabbing printed press good enough?
- What is the best strat regarding diplo ? I mean we're coming late (no open borders, no years of peace, no trade) and have a different religion. I tend to trade at first sight, to overcome this problem. What do you guys do?
- If we're running for space, we don't really need to go invading anyone. What is the best defensive strat in such a situation? I tend to use diplo as much as possible, with a few up to date units now and then (easier for those who have the HE ;)) but no large scale defensive army. Am I playing too risky?
 
I have a few points I'd like to discuss :
- Is it worth grabbing astro with lib, or is grabbing printed press good enough?
- What is the best strat regarding diplo ? I mean we're coming late (no open borders, no years of peace, no trade) and have a different religion. I tend to trade at first sight, to overcome this problem. What do you guys do?
- If we're running for space, we don't really need to go invading anyone. What is the best defensive strat in such a situation? I tend to use diplo as much as possible, with a few up to date units now and then (easier for those who have the HE ;)) but no large scale defensive army. Am I playing too risky?

-I believe you need astronomy for overseas trade routes, getting this first could be key in getting additional resources. Not sure what the risk is of not getting it.
-Not sure about trading, grab what you can I guess. Avoid trading key techs like education, but trade anything ancient is usually my strat.
-I always fall in the trap of lacking defense and getting invaded by the AI. I think the best strategy is by not being a wimp. That means having a powerful force. Being able to upgrade units at a moments notice. I think you have to look ferocious on the power graph. Or not the most juicy...
 
I hope you're all okay with my save and report coming tomorrow at an undefined time. Studying for a blasted physics test has taken up most of the weekend.

(Cue people telling me how it has been since they had to study for anything.)
 
I hope you're all okay with my save and report coming tomorrow at an undefined time. Studying for a blasted physics test has taken up most of the weekend.

(Cue people telling me how it has been since they had to study for anything.)
Are you playing home or away?
I'd be anxious to see what you can do with your great artist...
 
I'll have to skip this round. :( I won't have time for CIV until the weekend. But I think I'll play two rounds home in row then for the sake of variety. Hopefully we'll all be on the same line again next monday.
 
Sorry chaps, I'v suddenly come over all civved out so I'll be skipping this round; hopefully I'll have got through this phase in a few days.
 
^ Buuu ... whaaa ... who started this thing again?? :confused: ;)

OK ... well it seems we're all in if Stuge and Piggy are skips;

I trust that TriviAl will be happy to count the votes again?

Any analysis of the games would be good. :)
 
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