Civ is/was an immersive game. People play it and suddenly it's three a.m. Civ is immersive because the player's skin is in the game. They're right there - in the very game battling, striving, etc. Civ is immersive because it found a way to insert the player into the game. If Civ stops being immersive, then Civ will be the Civ killer.
The issue with era's is not new in Civ. I can recall when an early Civ game had a period of chaos before you changed governments. I though it to be important part of the Civ experience. Latter Civs removed this feature - no chaos - which, in my view made it a tad gimmicky - like an exploit, a software loophole.
But does the Civ 7 implementation force an era change all once, for all players at the same time? I hope not. A player's (AI) enemies should be able to take advantage of the chaotic period and strike or intervene, as they say in polite society. All Civs progress at a different pace, eras cannot occur at the same time. Chaos at varying intensities is an idea worth looking into in the manner of natural disasters. Barbs running amok, imminent bankruptcy, too ancient a government form. etc. all good causes.
If you take the player out of the game, bring him/her up for air like during an artificial era change, it will be time to go to bed, and Civ will lose.
The issue with era's is not new in Civ. I can recall when an early Civ game had a period of chaos before you changed governments. I though it to be important part of the Civ experience. Latter Civs removed this feature - no chaos - which, in my view made it a tad gimmicky - like an exploit, a software loophole.
But does the Civ 7 implementation force an era change all once, for all players at the same time? I hope not. A player's (AI) enemies should be able to take advantage of the chaotic period and strike or intervene, as they say in polite society. All Civs progress at a different pace, eras cannot occur at the same time. Chaos at varying intensities is an idea worth looking into in the manner of natural disasters. Barbs running amok, imminent bankruptcy, too ancient a government form. etc. all good causes.
If you take the player out of the game, bring him/her up for air like during an artificial era change, it will be time to go to bed, and Civ will lose.