Important resource on small 3 tile island

Orion43

Chieftain
Joined
Dec 15, 2005
Messages
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So, the closest oil resource near my civ was on an island composed of 3 tiles of hills and a desert. The only way I could access that oil was to build a city on that small little isle, even though that isle was within my cultural border. Obviously, that city wasn't going to amount to much except as a mining outpost.
Am I wrong in assuming that one can't have a worker improve that resource that is on a coast and just have it automatically connected like a trade route?

Put another way, the only way to get access to a resource that is on another land mass is to build a city on that land mass?
Thanks for any replies.
 
Orion43 said:
Put another way, the only way to get access to a resource that is on another land mass is to build a city on that land mass?

If there is a river on the land mass, then you can connect to the ocean via the river. But if there's no river, then you need a city.

At least that's what I think.
 
The resource in question would already be on the coast. I had sent a worker onto the new land mass and improved the resource but couldn't find a way to connect the resource.
 
Orion43 said:
The resource in question would already be on the coast.

Of course. So what? My previous response stands. If you have a river, you can connect to the ocean by the river. If you don't have a river, then you need to build a city. Your 4-tile island surely doesn't have a river, so you're out of luck.
 
I assume the oil is on the desert tile. I would certainly put a city there to provide access to a strategic resource that the AI can't deny me of short of capturing the city. The two hills I would mine or windmill (depending on the underlying terrain), and let the city focus on commerce. If you also have a food resource in the water within range, then the island is a sweetspot. If I have to build on the hill to get the food I would and take my chances of the AI trying to pilliage the oil.

Short of that, perhaps try placing a road with it and see if the game picks it up as a completed route (oil to road to coast to coastal city) Providing of course the oil is within your cultural boundries. Can't build a well there if it isn't anyway.
 
ZippyRiver said:
Short of that, perhaps try placing a road with it and see if the game picks it up as a completed route (oil to road to coast to coastal city) Providing of course the oil is within your cultural boundries.

If you don't believe me when I say it doesn't work that way, then you should certainly try it for yourself.
 
geez, I never said I didn't believe you. In your OP you stated you improved the resource. I took that as meaning you built a well on the oil. You didn't mention if you also roaded it and I was only commenting to that.
 
So road it. Also, his comment was saying, if there is a river on the island, and you had your road connected to that river, it would transer the oil to your city, without you needing to build a city on the island. If there is no river there, and you build a road, it won't do this.

If that's true, I don't know. But I believe that's what he was trying to say.
 
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Has anybody ever, ever seen a river on an island no more than one tile wide ?
Evidence that just a road would not suffice, from a couple of games ago: there was oil on one tip of a Z-shaped island, but land access was blocked by a peak. The oil was within the city radius of an AI city within which there were a transport and a worker. The AI did not send the worker to develop the oil even after its only mainland well had been captured, so presumably it would have been pointless.
 
Guys, just load worldbuilder and all this would be easy to verify. :)
 
You need a road that connects to a city.

I had a city on a two-tile island with a single-tile desert island within the fat cross. Of course the single tile island had oil. With a well and railroad, it did not count as a resource for my empire. I did get a production bonus for working the tile, and luckily I had oil elsewhere.

Can someone verify that you can break the two-tile city placement rule on islands? I thought I saw it posted somwhere but not sure.
 
You can place cities closer than is normally permitted as long as they are on separate islands (i.e. only one tile between them).
 
Okay I popped into WB.

-- Road didn't do anything.

-- River connected the resource if it was on the resource or if there was a road to the river.

-- You can ignore the 2-space limit if the cities are on separate islands

hope it helps

Wodan
 
So, this means if there is a resource on an island without a river, then you have to build a city there.
 
Get yourself a lighthouse and a harbor, and you will soon have a pretty sweet city on that oily little island.
 
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