Improve AI with rtNEAT

Tuto96

Chieftain
Joined
Jul 15, 2012
Messages
1
I been playing Civ5 for 6 months now, and G&K since it came out. Truly I was expecting the AI would improve with g&k but to me it seems like it didnt changed too much, higher dificulties still need some huge bonuses to be competitive, and as any of you would agree, not really smart.

I never before have made a mod for any game, and its been 4 years since I wrote some half useful code, still i been reading and learning a lot about AI wich is a topic i absolutely love, and it seems to me that a better AI could be made, one that learns from every game it plays, one that doesnt need bonuses for higher difficulties but penalties for lower ones, one that can actually outsmart a player.

Looking around the forum i havent found any attempt to modify the AI. Not to say any tutorial on how to do it, but maybe some of you know.

My idea is to use some kind of adaptative algorithm, I was thinking of rtNEAT wich is a neuroevolutionary algorithm, it creates a basic artificial neural network and evolves it adding complexity to the network itself while adjusting the weights at the same time. It was developed for videogames, though i dont know of any use of it so far.

Something like this will require a lot of computing power, i would be necessary to run many simulations of games between AI's to have a beta testing one, and will require many game played against it by human player till it can become good. But when its ready i dont think it would be harder to compute that the current AI, with the added benefit of having same turn time trought the game.

Anyway, thats whats on my mind for now, any ideas?

Moderator Action: Moved to appropriate forum.
 
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