There is no real challenge, ...
Yes, because currently
AI is not able to compete and thus there is no challenge.
It was supposed to become
a contest with AI.
Also the numbers are way too low.
e.g.
500 is basically a number for
easily testing the feature.
(so you can test in Worldbuilder with 1 Shipload)
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The Quests included in the System
were just examples with easy
values for testing.
There was and is absolutely no necessity to have those numbers in
final balancing.
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What I was originally planning to do:
1.
Give AI additional easier rules for this feature (directly coded in the a central Python of this feature - 5 min to adjust it)
2. Have the needed
amounts become
much higher (5000 or 10000 at least)
Then this feature would actually have become a competition, which it currently is not.
- I just created the system and I did not want to mess with the balancing that @Raubwuerger had chosen without actually testing ingame
- I know that team and community do not like my ideas of "easier AI rules", thus I do not suggest it anymore
Is there a downside or fine if the player does not complete it?
No, currently something as
"negative consequences" of having failed a Quest is
not yet supported by the
Python Event System.
But it
could be created by any programmer taking the time to do so. (The key-word is "time".)
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Summary:
This is simply a matter of
balancing and how you let
AI have a chance to compete.
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But again,
no need to worry.

This feature is "brand new" and nobody
has really taking care of finetuning yet, so
do not worry.
First we
implement a feature, then we
test it, then we
fix major issues first, then we
finetune balancing, then we
publish it in the release ...
"river_merge" is
not a "play version" yet, it is a
"work and bugfix version".

The goal is to
find such issues and fix them, thus
thanks for reporting.
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Once I have the time, I will look into it.
And do not worry, I will not implement
"easier rules for AI" in the Core Mod / "river_merge"
(I know it is controversial and not liked by all.)
I will thus just
adjust balancing wiht much higher numbers unless somebody else does it before.
(The only 2 people that
currently know how this system works are myself and
@Raubwuerger though.)