Smayo
Warlord
- Joined
- Mar 1, 2019
- Messages
- 168
Edits the game setup menu so the AI start with mementos, and players can alter their mementos. A necessary part also was to
resolve the randomness of AI civs, setting their leader and civ values. These are now viewable and editable on the advanced setup screen.
You can view what mementos a player has equipped in the last column of the diplomacy screen of that leader.
Leaders/civs now have possible mementos to choose from, and its setup so modders can make auxiliary mods that alter or add
additional combos.
The mod also controls what civs other players are assigned in age transitions, so I can change mementos then too.
Note: A current issue with the memento editor means the popup starts unselected. But you can just click the slot while in the memento editor.
Would be happy to get feedback, or other memento combos to add in. Currently the memento combos are generated dynamically, with tables assigning which mementos are good with which civ, which leader, which other mementos.
There currently isn't a difference in how the mementos are assigned in different ages, even though they are a lot better/worse in other ages.
This does not affect multiplayer games. I haven't got the ability to test the multiplayer select screens.
Heres the mod:
resolve the randomness of AI civs, setting their leader and civ values. These are now viewable and editable on the advanced setup screen.
You can view what mementos a player has equipped in the last column of the diplomacy screen of that leader.
Leaders/civs now have possible mementos to choose from, and its setup so modders can make auxiliary mods that alter or add
additional combos.
The mod also controls what civs other players are assigned in age transitions, so I can change mementos then too.
Note: A current issue with the memento editor means the popup starts unselected. But you can just click the slot while in the memento editor.
Would be happy to get feedback, or other memento combos to add in. Currently the memento combos are generated dynamically, with tables assigning which mementos are good with which civ, which leader, which other mementos.
There currently isn't a difference in how the mementos are assigned in different ages, even though they are a lot better/worse in other ages.
This does not affect multiplayer games. I haven't got the ability to test the multiplayer select screens.
Heres the mod:
Assigns Mementos for the AI in game setup and allows changing them.
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