Improvement upgrades

Another thing, I think that is being forgotten, is that sandstorms should be causing damage to improvements and thus you'd need workers to go around fixing them. Sure it's a pain and sure it's a bit of micromanaging but let's be honest, this is a turn based game and we all have plenty of time to do it.

Certainly I'd rather be able to turn on "automate worker" but for the most part I've never liked the choices the AI makes when it comes to automation.

I do think, however, that perhaps since workers are so vital in Dune Wars that perhaps we should ask whether or not we can get the upgradable workers from Fall Further since life on Arrakis is harsh and I'd expect that workers would be tougher as well.
 
Another thing, I think that is being forgotten, is that sandstorms should be causing damage to improvements and thus you'd need workers to go around fixing them.

This happens currently, unless it has mysteriously stopped working. In fact other players have requested it should happen less, or cause less damage.

Certainly I'd rather be able to turn on "automate worker" but for the most part I've never liked the choices the AI makes when it comes to automation.

In related news, the "Better BTS AI" project (see its sub-forum) has found and recently fixed one major problem here. Apparently the AI did not see the potential value of a town, when building a cottage, so it would tear down one improvement to build another, and then tear that down to build the first one. In the next week or so we will update DW to this same version of BBAI, so automation may give fewer undesired effects.
 
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