Ogi123
The End is the Beginning is the End
Here I agree, we have only three polearm units currently, with plans to perhaps extend it to four. Heavy infantry line should be shorter, pikes after all should obsolete heavy infantry. I also dislike axeman/swordsman and longsworsman/maceman to close to each other and with to little difference in bonuses/strength.I'm not 100% convinced we need a new polearm unit. As it stands, spearmen are superior to lancers, then inferior to armoured lancers, then guisarmers are slightly superior to armoured lancers and slightly inferior to knights. If we make guisarmers stronger then knights are no longer superior, so we lose the historicity of the age of the knight. But without making guisarmers stronger there isn't really room for a heavy spearman.
For the heavy infantry, I think there is a possibility for a foot knight / man at arms to fill the gap between macemen and arquebusiers, now we are pushing the arquebus later. Maybe we could also consider removing the longswordsmen, or merging them with macemen, as the swordsmen, longswordsman and maceman are arguably too close together.
As a starting point for discussion:
Axeman: 5+50% vs polearm (Bronze Working)
Swordsman: 6+10% city attack (Chain Mail)
Longsword / Maceman: 7+25% city attack, +25% vs heavy infantry, +25% vs polearm (Plate Armour)
Foot Knight: 9+25% city attack, +25% heavy infantry, +25% archery units (Military Tradition)
The foot knight may be OP vs archers with this strength, but is intended as a counter to arbalests and longbows, reflecting that more powerful crossbows and hand bows around that period meant knights started fighting from foot. I'm also assuming that with the changes to the archery line, arbalests will move back to Replaceable Parts (windlass) with 750% vs heavy infantry and cavalry, and longbows 8
with 25% vs heavy infantry and cavalry. Crossbows I would suggest go to Blast Furnace with 6
and 25% vs heavy infantry and cavalry.
I don't think we need five units for the heavy infantry line, as they are replaced by gunpowder whilst cavalry remains in play until the end.
I will opt for something like Axeman S5 -> Swordsman S7->Heavy swordsman/Foot knight S9 all with +25% city attack and +25% vs polearm. Although HS/FK with 9 str and bonus vs polearm will counter pikes unless pike str is increased or it gets bonus vs heavy infantry (+50%?).
Other than that what are opinions about my idea of tier zero unit, that means all unit types are available from start with no tech perquisites. After all, all civ had some kind of heavy cavalry or infantry on starting date.
For example:
1/Axeman: S5, +25% city attack, +25% vs polearm
2)Spearman: S4, +100% vs HC, +50% vs LC
3)Skirmisher: S3, 1 first strike, flanks siege, 40% retreat, -20% city attack, thwart spies, immune to first strikes
4)Horseman: S6, -10%city attack
5)Archer: S4, 1first strike, +50% city defence,+25% hills defence.
6)Catapult: S3, +100% city attack, collateral damage (4units/40%)