acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
Are people happy with Apocalypse Mode overall? Are there ways they think it could be improved?
Personally, I think AM is pretty close to being a really fun game setting. It’s just a bit lacklustre in a few places.
I thought I’d throw down a few specific ideas.
Personally, I think AM is pretty close to being a really fun game setting. It’s just a bit lacklustre in a few places.
I thought I’d throw down a few specific ideas.
- Make the Soothsayer more interesting. I like the Soothsayer. Yes, a bit fantastical, but then the Apocalypse Mode basically is a bit a fantasy, so I think that’s okay. I’d just like to see the unit being a bit more “dynamic”. In particular, I’d like to see the unit unlock via Civics instead of just being available from Turn 1 and / or have a building requirement. And I’d like a few more ways to earn promotions for them.
- More ways to manipulate disasters. It’s a bit limited that the only way to manipulate disasters is basically Soothsayers. Perhaps Apostles could have a Promotion that lets them trigger Disasters?
- Ways to defend from Comets. I get Comets are meant to be this City Destroying Force, but it might be more interesting if there was a way to protect yourself temporarily. eg Perhaps Cities could build a Force Field, but it’s hugely energy draining and if you get hit by a Comet it basically gets smashed? It could even be maybe vulnerable to Sabotage by Spies?
- Earthquakes. We have Volcanos, Fires, Storms, Solar Flares, Comets... but not Earthquakes? Jesus, there’s even Earthquakes in the RnF animation. I know it’s just flavour, but please, can we just have Earthquakes already?
- Zombies. Apocalypse Mode is pretty Gonzo. I think FXS should just lean into it, and a put Zombies in, perhaps triggered by eg Comets and or Nukes. Red Death already has Zombie Barbarians, so why not?