redbaron1123
Chieftain
- Joined
- Sep 3, 2009
- Messages
- 13
i dont see how allowing a poor country to design a cheap unit that suits their needs while a rich country designs an expensive unit that suits its needs is unbalancing.
Lets say you have two countries, one similar to great britain and one similar to the US. a us carrier is much more powerful and an offensive weapon. a british carrier is smaller and more suited to defence. the american one is expensive while the british one is cheaper. They both suit their respective countries needs and enhance their countries ability to wage war more than if the small carrier belonged to the americans and the large one to the british. Therefore, it would be more balanced to include separate types of each unit.
As for the question of design vs lots of fixed, while they accomplish the exact same thing, i dont think anyone who plays civilization would want to scroll through 256 tanks to find the exact right one that they want. A design workshop would allow the player to essentially pick the tank and then use that one until they decide to design a different one (or pick a different one).
I suppose a mix might work where there is a list of all the possible units available, the resources needed, upkeep cost, production cost, combat stats, etc. and you pick the one you want and that becomes your unit. Then later, say you get a new technology, you go back and pick a different unit. Might that satisfy people like you who hate design workshops while keeping hundreds of units out of the city build screens?
Lets say you have two countries, one similar to great britain and one similar to the US. a us carrier is much more powerful and an offensive weapon. a british carrier is smaller and more suited to defence. the american one is expensive while the british one is cheaper. They both suit their respective countries needs and enhance their countries ability to wage war more than if the small carrier belonged to the americans and the large one to the british. Therefore, it would be more balanced to include separate types of each unit.
As for the question of design vs lots of fixed, while they accomplish the exact same thing, i dont think anyone who plays civilization would want to scroll through 256 tanks to find the exact right one that they want. A design workshop would allow the player to essentially pick the tank and then use that one until they decide to design a different one (or pick a different one).
I suppose a mix might work where there is a list of all the possible units available, the resources needed, upkeep cost, production cost, combat stats, etc. and you pick the one you want and that becomes your unit. Then later, say you get a new technology, you go back and pick a different unit. Might that satisfy people like you who hate design workshops while keeping hundreds of units out of the city build screens?