pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
You could get something workable like that, but the foreign trade modifier builds up to 150% during peace.
Depending on how the SDK implement the trade route formula technically, I think the formula can be:
[(1+F)*(5*MAX(Pop-10,0)+100+Cap)* (Minimum ([T*50%], [D*70%]))*20%/100]
- F is foreign trade route modifier from 0% to 150% (1.5) if it is a Foreign Trade Route, 0 if domestic non protective, <TR percentage buff> if domestic protective
- Pop is the Pop of the city Getting the trade route
- T is the Pop of the City the Trade Route is With
- D is the Distance to the City
- Cap is 25 if one of the cities is connected to the Capital, 0 if not
- MAX is a function returning the maximum value among the two parameters
- [] indicates rounding down
OR it can possibly be (if there are limitations in the XML, IMO):
[(1+(F-FP)+DP)*(5*MAX(Pop-10,0)+100+Cap)* (Minimum ([T*50%], [D*70%]))*20%/100]
- F is foreign trade route modifier from 0% to 150% (1.5) if it is a Foreign Trade Route, 0 if domestic
- DP is <TR percentage buff> if protective, otherwise 0
[*]FP is <negative TR percentage buff> which is the foreign route penalty for protective (to counter the protective internal TR buff), if non protective the value is 0 - Pop is the Pop of the city Getting the trade route
- T is the Pop of the City the Trade Route is With
- D is the Distance to the City
- Cap is 25 if one of the cities is connected to the Capital, 0 if not
- MAX is a function returning the maximum value among the two parameters
- [] indicates rounding down
note: I really haven't checked the code... So I can be wrong
Plus, it would seem silly to allow situations where domestic routes between tiny cities were all worth more than foreign ones, and in many cases, even without wars it would mean that Opening Borders for foreign routes wouldn't earn you any more commerce......
Correct! That's is why this will give PRO player the incentive to go mercantilism.

It would also be an extremey powerful boost for the early game, even bordering on zomgwtfbroken on isolated or semi isolated starts. At the very least it would make GLH a much higher priority for Pro leaders
I disagree. Now that the internal TR are roughly as strong as foreign TR. Building the GLH for protective will just be as powerful as a non-protective civ having GLH with TR all foreign. Does not break the game whatsoever IMO.
If you insist that it is overpowered, can you give me scenarios?
). Trade routes are "there for the taking" so to speak for a trait to utilise. Having said that I think it would be better done on another trait, not PRO. Either add a new trait altogether or maybe better, "fix" imperialistic at the same time by letting it take some buffed trade and donating its GG thing to protective. Actually that would improve both traits IMO!
) !!! (Cho-Ko-Nu rocks !!!) ^^
Anyway Merry X-mas !
:suicide:




instead of 50. Without the bonus, their build time is slower than non-AGG civ. Kind of counter-intuitive don't you think so?
In Civ 4 gameplay terms I'm not so sure - wouldn't it be crazy to park a defensive stack on a hamlet/whatever instead of in the city to accrue fortify bonus?