frankT
Chieftain
In my recent games I've done some experimenting with spies/agents, essentially seeing how to get the best use out of them. Looked to see if someone else had already mentioned their uses and didn't find anything so here is my attempt to give something back to the forum. I'd love to learn more about how other people maximize their agent use in game, so please correct and expand on the following as appropriate.
It appears that agents are good for the following actions:
1. Protecting your techs from stealing by other civs
2. Stealing techs from other civs
3. Improving relationships with civ-states
4. Providing diplomatic support in other civ capitals
It seems the best way to handle all of these is to have the most advanced agents in the field. The best means I've discovered to promote agents is place them in your capital and let them kill other civ agents that are trying to steal your hard researched techs. This technique works best if you are near or leading in the tech tree, but even if your not in the lead it can definitely be applied as the turns advance and your own tech gains on the leaders.
Basically, what I do is rotate my agents through my capital. If they manage to kill an enemy agent or two they get a promotion. If your in the lead, there is always someone there to kill. When you get your second agent, move the experienced one to another civ or civ-state and place the new one in your capital. Using this technique I've managed to get 5 agents, two maxxed out with with 2 promotions, the other three with 1 promotion.
Any thoughts or suggestions on improving this?
It appears that agents are good for the following actions:
1. Protecting your techs from stealing by other civs
2. Stealing techs from other civs
3. Improving relationships with civ-states
4. Providing diplomatic support in other civ capitals
It seems the best way to handle all of these is to have the most advanced agents in the field. The best means I've discovered to promote agents is place them in your capital and let them kill other civ agents that are trying to steal your hard researched techs. This technique works best if you are near or leading in the tech tree, but even if your not in the lead it can definitely be applied as the turns advance and your own tech gains on the leaders.
Basically, what I do is rotate my agents through my capital. If they manage to kill an enemy agent or two they get a promotion. If your in the lead, there is always someone there to kill. When you get your second agent, move the experienced one to another civ or civ-state and place the new one in your capital. Using this technique I've managed to get 5 agents, two maxxed out with with 2 promotions, the other three with 1 promotion.
Any thoughts or suggestions on improving this?