Hello,
Conventional wisdom seems to be that organized is the weakest civ trait -- and the arguments comparing it as having less impact than financial are clear.
But I'm beginning to find that it really isn't that bad -- in fact it's become one of my favourites. Consider,
1) The money bonus is the smallest part of organized. at 10-25 saved per turn in the mid-late game this seems to pale in comparison to the overall boost of financial. But because this is all pure cash, it is actually worth more than it appears. you can keep your tech up by about +10% with this, because the relatively small amount of reduced upkeep is a big part of the low 10-30% of your economy one usually allocates to paying maintenance.
2) Lighthouses are perhaps the best building in the game (sans pangeaia). They are the basis to let you build in any location and to actually generate income in any city that is lacking food and/or natural resources like gold or silk, etc... The ability to let small distant, poorly resourced cities quickly build lighthouses and start contributing to your empire is huge.
Compare this to the financial bonus of cheap banks. First, you won't build many. Second, the big cities you want to build banks in will already have enough production to make the bonus relatively less necessary. Lighthouses are built by the small supporting cities that pop up just as soon as your economy can afford it, and they need lots of help starting out.
3) Courthouses are extremely expensive for most civs. But at 50% off you can build them in all the new cities that you can only afford to create as organized -- because you have cheap lighthouses, and because you'll be getting the cheaper maintenance with courthouses. It's exponential, in a way. Also remember that the 3-5 cash saved by each courthouse goes a longer way than it appears, letting you put less % income on cash and more on research, which is utilizing your many libraries and universities.
Organized civs are also, as a result, the only civs where i manage to get out a forbidden palace (building 6 courthouses is usually a pain) -- so being able to actually build this cheap, money saving building is icing on the cake.
--
Organized civs seem to play to an aggressive, constant growth style, where you maximize your bonus as you make your empire bigger. This also takes you in the direction of straightforward conquest-type victories, which are always a lot more in-the-bag than trying out the funky diplomacy and other race-against-the-pc victories.
Conventional wisdom seems to be that organized is the weakest civ trait -- and the arguments comparing it as having less impact than financial are clear.
But I'm beginning to find that it really isn't that bad -- in fact it's become one of my favourites. Consider,
1) The money bonus is the smallest part of organized. at 10-25 saved per turn in the mid-late game this seems to pale in comparison to the overall boost of financial. But because this is all pure cash, it is actually worth more than it appears. you can keep your tech up by about +10% with this, because the relatively small amount of reduced upkeep is a big part of the low 10-30% of your economy one usually allocates to paying maintenance.
2) Lighthouses are perhaps the best building in the game (sans pangeaia). They are the basis to let you build in any location and to actually generate income in any city that is lacking food and/or natural resources like gold or silk, etc... The ability to let small distant, poorly resourced cities quickly build lighthouses and start contributing to your empire is huge.
Compare this to the financial bonus of cheap banks. First, you won't build many. Second, the big cities you want to build banks in will already have enough production to make the bonus relatively less necessary. Lighthouses are built by the small supporting cities that pop up just as soon as your economy can afford it, and they need lots of help starting out.
3) Courthouses are extremely expensive for most civs. But at 50% off you can build them in all the new cities that you can only afford to create as organized -- because you have cheap lighthouses, and because you'll be getting the cheaper maintenance with courthouses. It's exponential, in a way. Also remember that the 3-5 cash saved by each courthouse goes a longer way than it appears, letting you put less % income on cash and more on research, which is utilizing your many libraries and universities.
Organized civs are also, as a result, the only civs where i manage to get out a forbidden palace (building 6 courthouses is usually a pain) -- so being able to actually build this cheap, money saving building is icing on the cake.
--
Organized civs seem to play to an aggressive, constant growth style, where you maximize your bonus as you make your empire bigger. This also takes you in the direction of straightforward conquest-type victories, which are always a lot more in-the-bag than trying out the funky diplomacy and other race-against-the-pc victories.