seancolorado
Deity
I've seen a lot of people write off Piety, but I firmly believe it's just as viable a SP tree to open with even before Tradition, Liberty or Honor. I think because of the variables involved, people are turned off by it. But you shouldn't be. The benefits are not written out for you in an obvious way like Tradition and Liberty, but look under the covers and you will find they are just as strong:
Piety Opener
Founding a religion isn't always easy. Getting first pick, or one of the first picks, of your pantheon is even harder. The reduced cost for building shrines allows you to spend almost no time at all getting up your shrine. (Bonus tip: If there is a religious city-state within reasonable distance, do everything you can to get it on your side. Send trade routes to it. Clear out barb camps. You are pursuing a religion, so don't half-arse it.)
Organized Religion
Without a shadow of a doubt this is the first Social Policy you want to select from the Piety tree after opening it. Because you had just built your Shrine in almost no time, you begin your game rolling in +2 faith almost immediately. There are many culture related pantheons to help keep your culture the same pace as any other tree. There are many faith related ones to boost yourself towards a religion almost instantly. These are literally the same types of benefits you get from other trees, only with the ability to mix and match your pantheon, founder, follower and enhancer beliefs as needed. Sure, anyone can found a religion - but Organized Religion ensures you get the ripest fruits for the pickings.
Mandate of Heaven
If you pick a Cathedral, Mosque or Pagoda this is a huge SP. It also synergizes amazingly well with Reformation Beliefs (see later on).
Theocracy
Tradition has Monarchy and Oligarchy. Liberty has Representation. Honor has the Honor Closer and Professional Army. Piety's big money-saving social policy is Theocracy. Planting your Great Prophet is now very viable. Not just for the extra faith but for the early gold and later on culture from the closer.
Religious Tolerance
This can sometimes be quite strong, sometimes not as much. In any case, it's always helpful. With the trade routes exerting religious pressure, you don't have to actively worry about gaining the benefits of this SP. But in any case, this is just the set-up for the real hero of the Piety tree...
Reformation
Here, you have a variety of diverse beliefs to fit your playstyle - from tourism bonuses to diplomatic ones. But my personal favorites are Jesuit Education and The Glory of God. Very, very powerful beliefs and worth pursuing aggressively. With Jesuit Education, I bought 6 research labs at once as soon as I unlocked it. Let that sink in for a second. And The Glory of God...I mean, do I need to even explain it? If you miss out on getting Great Engineers or Great Generals from Tradition or Honor, you get them anyway just from Piety.
Piety Closer
Send him out to convert other religions, or plant him for a solid faith, gold, and culture bonus. (Or enhance your religion, but you should have done that by now...)
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So what are your thoughts? What are your experiences using Piety in previous playthroughs? Which civs did you use? Still disagree? Would love to hear any and all of that.
Piety Opener
"Adopting Piety allows you to build Shrines and Temples in half the usual time. Unlocks building the Great Mosque of Djenne."
Founding a religion isn't always easy. Getting first pick, or one of the first picks, of your pantheon is even harder. The reduced cost for building shrines allows you to spend almost no time at all getting up your shrine. (Bonus tip: If there is a religious city-state within reasonable distance, do everything you can to get it on your side. Send trade routes to it. Clear out barb camps. You are pursuing a religion, so don't half-arse it.)
Organized Religion
"+1 Faith from Shrines and Temples."
Without a shadow of a doubt this is the first Social Policy you want to select from the Piety tree after opening it. Because you had just built your Shrine in almost no time, you begin your game rolling in +2 faith almost immediately. There are many culture related pantheons to help keep your culture the same pace as any other tree. There are many faith related ones to boost yourself towards a religion almost instantly. These are literally the same types of benefits you get from other trees, only with the ability to mix and match your pantheon, founder, follower and enhancer beliefs as needed. Sure, anyone can found a religion - but Organized Religion ensures you get the ripest fruits for the pickings.
Mandate of Heaven
20% discount on all purchases of religious units and buildings with Faith.
If you pick a Cathedral, Mosque or Pagoda this is a huge SP. It also synergizes amazingly well with Reformation Beliefs (see later on).
Theocracy
Temples increase a city's Gold output by 10%. Holy Sites provide +3 Gold.
Tradition has Monarchy and Oligarchy. Liberty has Representation. Honor has the Honor Closer and Professional Army. Piety's big money-saving social policy is Theocracy. Planting your Great Prophet is now very viable. Not just for the extra faith but for the early gold and later on culture from the closer.
Religious Tolerance
Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
This can sometimes be quite strong, sometimes not as much. In any case, it's always helpful. With the trade routes exerting religious pressure, you don't have to actively worry about gaining the benefits of this SP. But in any case, this is just the set-up for the real hero of the Piety tree...
Reformation
This is why pursuing and sticking with Piety is so viable. Sure, you can use it as a dipping tree. But you lose out on getting the best SP of the entire tree. I'll let the text speak for itself:If you founded a religion, gain a bonus Reformation belief.
- Charitable Missions: Influence boosts from Gold gifts to City-States are increased by 30%.
- Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions.
- Heathen Conversion: Missionaries convert adjacent barbarians to this civilization.
- Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith.
- Religious Fervor: Use Faith to purchase Industrial Era (and later) land units.
- Sacred Sites: All buildings purchased with Faith provide 2 Tourism each.
- The Glory of God: Use Faith to purchase any type of Great Person starting in Industrial Era.
- Underground Sect: Your spies exert religious pressure on the cities they occupy.
- Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).
Here, you have a variety of diverse beliefs to fit your playstyle - from tourism bonuses to diplomatic ones. But my personal favorites are Jesuit Education and The Glory of God. Very, very powerful beliefs and worth pursuing aggressively. With Jesuit Education, I bought 6 research labs at once as soon as I unlocked it. Let that sink in for a second. And The Glory of God...I mean, do I need to even explain it? If you miss out on getting Great Engineers or Great Generals from Tradition or Honor, you get them anyway just from Piety.
Piety Closer
Adopting all Policies in the Piety tree causes a Great Prophet to appear and Holy Sites provide +3 Culture.
Send him out to convert other religions, or plant him for a solid faith, gold, and culture bonus. (Or enhance your religion, but you should have done that by now...)
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So what are your thoughts? What are your experiences using Piety in previous playthroughs? Which civs did you use? Still disagree? Would love to hear any and all of that.