In Development - Resources

If possible, resources should cluster around one location rather than being found evenly throughout the map. This would instigate wars over resources, an idea which I really like. It would also require you to choose your city sites carefully if you want to go for higher-up Monopoly buildings (if my proposal is implemented, that is).

That is down to the function(Bonus Resource Distribution) I am using in AssignStartingPlots.lua, its unrestricted to layers/regions(Strategic/Luxury), to put it simply I used the function that caused me the least bit of trouble in debugging to get the resources on the maps. WHen it comes to Regions like you want it gets a whole lot more complicated and easier to mess it all up(still doable but 9/10 times alot of debugging rewriting code ect).

Edit:

Its probably easier to make our own Layer than go messing with the static regions/layers and set our restriction within said layer.
 
Looking good, will have to get a good closeup shot of each resource and post them in a zip so i can put them on the V3 details page.
 
Just too let ya all know, the resource art has been silently updated over the last week, color changes, scale changes ect. Your thoughts on how thier looking now...
 
I think they look great! I actually wanna use the hardwood for the icon for oak (and maybe rename oak to hardwood). And did you figure out how to do the custom font icons for the resources?
 
So this is my first game in a while so bear with me :) For the new resources like Flax and Rubber, is there a building that interacts with them, are they luxury (could see that for a few of the new ones), or are they just there? And for the resources that are really similar (Barley and Wheat, Exotic Hardwood and Oak), is there any way to differentiate them? Again, are there buildings/units/wonders that make use of them? Right now, they seem to be added in as strictly bonus resources.

Also, in Strategic View, Flax and Wild Berries only show the red checkerboard image for their icons, while others like Barley come across correctly.
 
I'll check the funkey SV Icons out. They are strictly bonus's atm, I did not want to unbalance things to much with makign them Luxuries(even thou i have in the Modcomp, that was down to request). No buildings/units or wonders that use them yet either, now they are here, with a possibly 2-3 more on top, 3335d can incoperate them into the monopoly system hes workign on or we can make a few Luxuries too.
 
I'll check the funkey SV Icons out. They are strictly bonus's atm, I did not want to unbalance things to much with makign them Luxuries(even thou i have in the Modcomp, that was down to request). No buildings/units or wonders that use them yet either, now they are here, with a possibly 2-3 more on top, 3335d can incoperate them into the monopoly system hes workign on or we can make a few Luxuries too.

I haven't made the game text yet, I can do that on the weekend. Just give me the icon codes and I'll get to work. Also, not all resources are incorporated, those not in the monopoly system currently being Citrus and other resources which were added to your modcomp after I made the monopoly system.
 
I haven't made the game text yet, I can do that on the weekend.
That would be awsome :)

Just give me the icon codes and I'll get to work.
These?
Spoiler :
Code:
	<IconFontMapping>
		<Row>
			<IconName>ICON_MANGO</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>1</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_CACAO</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>2</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_FLAX</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>3</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_COFFEE</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>4</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_POPPY</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>5</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_ALOEVERA</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>6</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TOBACCO</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>7</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TIN</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>8</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TITANIUM</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>9</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_AMBER</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>10</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_BARLEY</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>11</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_WILDBERRIES</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>12</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_OAK</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>13</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_EXOTICHARDWOOD</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>14</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_MANGANESE</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>15</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_COCONUT</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>18</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_RUBBER</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>19</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TEA</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>20</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_CORN</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>21</IconMapping>
		</Row>
	</IconFontMapping>
All you need is the IconName the rest is handled by the game.
Or these? (I think you need both :) )
Spoiler :

ART_DEF_RESOURCE_COFFEE_BEANS
ART_DEF_RESOURCE_TITANIUM
ART_DEF_RESOURCE_POPPY
ART_DEF_RESOURCE_TOBACCO
ART_DEF_RESOURCE_TIN
ART_DEF_RESOURCE_ALOEVERA
ART_DEF_RESOURCE_AMBER
ART_DEF_RESOURCE_MANGANESE
ART_DEF_RESOURCE_WOOD (Hardwood)
ART_DEF_RESOURCE_OAK
ART_DEF_RESOURCE_BERRIES
ART_DEF_RESOURCE_MANGO
ART_DEF_RESOURCE_FLAX
ART_DEF_RESOURCE_CACAO
ART_DEF_RESOURCE_BARLEY
ART_DEF_RESOURCE_LUBORIC (Jade)

Not in the Mod yet:

ART_DEF_RESOURCE_RUBBER
ART_DEF_RESOURCE_COCONUT
ART_DEF_RESOURCE_TEA
ART_DEF_RESOURCE_CORN

Also, not all resources are incorporated, those not in the monopoly system currently being Citrus and other resources which were added to your modcomp after I made the monopoly system.
Yeah I gathered that already :), I think there is 8 more than when you started, some of which can be turned into Luxuries(Coffee, Tobacco, Tea, Cacao, Exotic Hardwood, Poppy) as long as we can balance the happiness, also 2-3 as strategic(Titanium, Rubber, Tin).
 
That would be awsome :)


These?
Spoiler :
Code:
	<IconFontMapping>
		<Row>
			<IconName>ICON_MANGO</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>1</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_CACAO</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>2</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_FLAX</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>3</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_COFFEE</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>4</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_POPPY</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>5</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_ALOEVERA</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>6</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TOBACCO</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>7</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TIN</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>8</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TITANIUM</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>9</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_AMBER</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>10</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_BARLEY</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>11</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_WILDBERRIES</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>12</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_OAK</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>13</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_EXOTICHARDWOOD</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>14</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_MANGANESE</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>15</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_COCONUT</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>18</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_RUBBER</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>19</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_TEA</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>20</IconMapping>
		</Row>
		<Row>
			<IconName>ICON_CORN</IconName>
			<IconFontTexture>ICON_FONT_TEXTURE_CCTP</IconFontTexture>
			<IconMapping>21</IconMapping>
		</Row>
	</IconFontMapping>
All you need is the IconName the rest is handled by the game.
Or these? (I think you need both :) )
Spoiler :

ART_DEF_RESOURCE_COFFEE_BEANS
ART_DEF_RESOURCE_TITANIUM
ART_DEF_RESOURCE_POPPY
ART_DEF_RESOURCE_TOBACCO
ART_DEF_RESOURCE_TIN
ART_DEF_RESOURCE_ALOEVERA
ART_DEF_RESOURCE_AMBER
ART_DEF_RESOURCE_MANGANESE
ART_DEF_RESOURCE_WOOD (Hardwood)
ART_DEF_RESOURCE_OAK
ART_DEF_RESOURCE_BERRIES
ART_DEF_RESOURCE_MANGO
ART_DEF_RESOURCE_FLAX
ART_DEF_RESOURCE_CACAO
ART_DEF_RESOURCE_BARLEY
ART_DEF_RESOURCE_LUBORIC (Jade)

Not in the Mod yet:

ART_DEF_RESOURCE_RUBBER
ART_DEF_RESOURCE_COCONUT
ART_DEF_RESOURCE_TEA
ART_DEF_RESOURCE_CORN


Yeah I gathered that already :), I think there is 8 more than when you started, some of which can be turned into Luxuries(Coffee, Tobacco, Tea, Cacao, Exotic Hardwood, Poppy) as long as we can balance the happiness, also 2-3 as strategic(Titanium, Rubber, Tin).

What you've given me seems all right as far as icon codes and artdefine codes are concerned.
 
Made a quick amber icon. Change, or keep the old one?
 

Attachments

  • Amber.jpg
    Amber.jpg
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Haha thanks :) Just curious: did you make the Font Icons different from the regular icons on purpose or did it just happen?
 
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