Unless you're dealing with a weak strength hero (5 or less), I NEVER bother with heroic strength/defense. It's just vastly inferior to almost any other upgrade you can get.
I usually don't touch cover or shock until combat, drill, and commando are maxed out, and even then I usually go with blitz and mobility (for slow starting heroes).
I'm personally fond of March. Saves a lot of turns healing when I could be rampaging more.
I usually don't touch cover or shock until combat, drill, and commando are maxed out, and even then I usually go with blitz and mobility (for slow starting heroes).
I'm personally fond of March. Saves a lot of turns healing when I could be rampaging more.