Discussion in 'Civ6 - General Discussions' started by bite, Dec 18, 2018.
There are cloud shadows in the video! Ohhhhh!
Well, they are clearly a peaceful, builder civ so they might come across as dull to players who like more military action. But they are a very well designed civ.
Just yesterday had the realization that they must have this kind of tunnel portal.
Will be interesting to see it on the LiveStream, right now it seems a little bit overpowered/gamey having your units teleport vast distances.
The Terrace Farm is taken from Civ V with added Production bonuses.
The workable Mountains are a nice touch, but 2 Production is nothing to write home about. You need two adjacent Terrace Farms to get them up to 2f 2p and make them decent.
Also Terrace Farms take up valuable hill tiles, I feel like I would have prefered them to have Terraces Farms placable on Mountains.
Still, I was pretty hyped for this civ before watching the First Look and now I can't wait to try them out!
So the Terrace Farm is probably the most epic in the game. Sure, it has to be built on hills, but it gets bonus production from Aqueducts, so if you have a beautiful mountain city with lots of hills, you can get not only incredible food, but ridiculous production from farms. I love it. All of this civ honestly synergizes so well with itself.
It's not the first wonder to be grossly reshaped to fit a hex. I don't doubt it is Machu Picchu.
It is non-ruin Machu Picchu, whihc is the design they are going for with wonders in Civ 6
The Terrace Farm is practically the same from V.
The UA allows you to work mountains a la Civ I-III (2 production, can't be improved, +Food when adjacent to Terrace Farm?)
The LA gives you an early tunnel and buffed internal trade routes.
UU looks good, if not great. 20/40 combat with two attacks in a turn means it's good for flanking and, well, skirmishing. If they get ambush you have a 40/60 unit.
Contender for GOAT turtling civ, not so much at speed runs.
Will farms and terrace farms count as the same in terms of adjacency when it comes to forming triangles?
This definitely has the potential to be my favorite civ. I'm glad this doesn't disappoint in the way that the Khmer did.
I think in certain situations it would be worthwhile to build an aqueduct as the Inca. As it is it's only worthwhile building them as Rome.
I noticed that. 1:09 into the video.
So I've mostly just played Civ VI for fun and haven't gotten too involved in perfecting everything like I did in Civ V.
Is it true that food isn't all that important? Maybe the additional housing the Inca gets helps?
They look fun to play.
First impression is that this is the strongest civ released so far: With the new tectonics, mountain tiles should be easily workable with the extra pop you're getting from all those terrace farms and domestic trade routes. REX'ing will be a blast with these guys. Definitely plays into my usual playstyle.
Not to mention that their UU is basically a Skirmisher that can attack twice. :cathearteyes:
Are the mountains going to be ever worth working though? It seems like an effort to create an ability as unique to the game as that and have it not used . . .
It didn't even occur to me that it might be Machu Picchu until I came in here!
Interesting Civ design. It's not setting my world on fire but I applaud them for coming up with a nice way to interact with mountains, even if it's not quite what I imagined.
New religion or custom one?
Edit: Surprised it's not Inti.
Sounds powerful. When can one build terrace farms?
Pah, doesn't even need 2000 turns to earn that...
This civ looks great! Terrace farms! Medieval UU from a pre-Columbian civ! Mountain tunnels early in the game! Workable mountain tiles! In GS so far they've gone all in with uniques that take advantage of terrain that's not normally used. I love it!
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