Hmmm. 2 UI? Interesting. There was only supposed to be 1 left.
I like them too. I was just really hoping for a power to build districts on mountains (for the graphic look if nothing else), so I was mildly disappointed at the reveal.Looks a very solid civ design, especially like the UU.
Probably won't be the new civ I'll play first but I suspect I'll end up playing them a lot.
Eh? Vesuvius is a volcano, this looks like some sort of weird hill.Vesuvius from a different angle ?
More food = more population = more tiles being worked. I'm not sure why other people see that as lackluster, but I'm very well aware that I also don't play deity/aggressive multiplayer so for me, this is exactly what I want. And also if you are aggressive (or even defensive), being able to teleport troops across a mountain range easily destroys a natural barrier for a foe, and assists your defense respectively.I'm with you. Food bonuses aren't very fun. Their super power is high population and early mountain teleportation. Kinda meh.
Better than the way Carthage crossed mountains in Civ V. That was garbage. And now you don't have the combat imbalance of units attacking from fully defensible mountain tiles.
I don't mind going under them, just not that you magically zap from one side to the other. It should cost regular movement with maybe another layer when they're underground. That would take more work though, I understand.Better than the way Carthage crossed mountains in Civ V. That was garbage. And now you don't have the combat imbalance of units attacking from fully defensible mountain tiles.
More food = more population = more tiles being worked. I'm not sure why other people see that as lackluster, but I'm very well aware that I also don't play deity/aggressive multiplayer so for me, this is exactly what I want. And also if you are aggressive (or even defensive), being able to teleport troops across a mountain range easily destroys a natural barrier for a foe, and assists your defense respectively.
That's fair I guess. I don't think generalist is bad necessarily - it gives you more flexibility in what you want to pursue. But it would help if they had something more specific to a certain victory condition, you're right.It's so generalist. It doesn't help you specifically for any particular victory. That's uninteresting.
I have to be honest, I like generalist. It's not going to command any aspect of the game but that's okay.It's so generalist. It doesn't help you specifically for any particular victory. That's uninteresting.
I seem to recall they had a custom religion in the Cree First Look as well.![]()
New religion or custom one?
Edit: Surprised it's not Inti.
I don't mind going under them, just not that you magically zap from one side to the other. It should cost regular movement with maybe another layer when they're underground. That would take more work though, I understand.
So you think there is a range limit on how far can they "teleport" thru the tunnels? If say, there is 10 tile long mountain range and I built tunnels at each end, would we the units be able to traverse them in just one move? I wonder...
I think they look interesting. Okay, mountain tile yields aren't that great, but imagine a site with lots of mountains. Other civs will be starved for food and production. The Inca only needs to plop down a few Terrace Farms, send a internal trade route from the city and watch the pop increase quickly. Housing might be a problem, but they can actually get some production from the mountain tiles if they have few other workable tiles within city borders.
They are kinda like Canada. Neither tundra or spots with lots of mountains are prime locations but they can do decent cities there (although the Inca seem better).
I hope they maybe change the formula so 2 MP gets you to "X" away in mountain tunnel rangeI speculate that there is no range limit so long as the mountains are contiguous and there is a portal at the other end.