Astromancer
Chieftain
- Joined
- Feb 5, 2006
- Messages
- 8
I've began playing at Emperor level, and I've discovered it's possible to have three powerful, resource rich cities very early without the production of a single settler; also the clearing of a large swafe of unclaimed virgin territory for your future gleaful settlement; and a few free workers to boot. All with the powerful Incan civilization (Ind/Fin).
Its rather simple. As soon as the game begins - ideally your starting location will be a plains-hill (for the extra hammer) and have at least acceptable levels of food - you produce only warriors (the Incan UU obviously, I forget the name). By the time you come around to BW, you will have at least 6 units. Send these troops to your nearest enemy city. Declare war and capture in three turns max.
It's possible to catch even Alexander off guard with as little as 2 defending archers. Even if he has three you are more likely to win the battle than your opponent.
The key is to give your opponent no indication of attack. If you give them time to respond, the computer will produce more troops than you are able to defeat and this is inevitable. Surprise and swiftness are key. Declare war and capture in three turns.
After you capture your first foreign capital, rush barracks in your own capital. Pump out 6, 25% against archer units warriors and join these to the remainder army from the previous incursion (which could be beefed up by capture city and whipping). Send immediately to second enemy capital (possibly have 2 cities by this time). Capture. (It is wise to have some idea to second opponents defending abilities through a well-placed scout, which is possible if terrain is favourable to the tactic (hills in corner of borders), and if said city has not founded a religion.
Then if you are successful proceed to establish a stable economy whilst slowly expanding into your fresh, untouched, probably resource heavy God-given homeland.
A good tactic is to send any living troops to explore and fog-bust to limit barbarian activity. It is possible, in fact easy, to get Hinduism along with all this (if you research the relevent technology as soon as game begins) as well as.
This is all achievable on Emperor.
Its rather simple. As soon as the game begins - ideally your starting location will be a plains-hill (for the extra hammer) and have at least acceptable levels of food - you produce only warriors (the Incan UU obviously, I forget the name). By the time you come around to BW, you will have at least 6 units. Send these troops to your nearest enemy city. Declare war and capture in three turns max.
It's possible to catch even Alexander off guard with as little as 2 defending archers. Even if he has three you are more likely to win the battle than your opponent.
The key is to give your opponent no indication of attack. If you give them time to respond, the computer will produce more troops than you are able to defeat and this is inevitable. Surprise and swiftness are key. Declare war and capture in three turns.
After you capture your first foreign capital, rush barracks in your own capital. Pump out 6, 25% against archer units warriors and join these to the remainder army from the previous incursion (which could be beefed up by capture city and whipping). Send immediately to second enemy capital (possibly have 2 cities by this time). Capture. (It is wise to have some idea to second opponents defending abilities through a well-placed scout, which is possible if terrain is favourable to the tactic (hills in corner of borders), and if said city has not founded a religion.
Then if you are successful proceed to establish a stable economy whilst slowly expanding into your fresh, untouched, probably resource heavy God-given homeland.
A good tactic is to send any living troops to explore and fog-bust to limit barbarian activity. It is possible, in fact easy, to get Hinduism along with all this (if you research the relevent technology as soon as game begins) as well as.
This is all achievable on Emperor.