Hi,
iam trying to change the HitPoint-Stat of the DISCRICT_CITY_CENTER for only City-States, but i cannot find a way besides changing it for every city-center in game, tried it via traits (which works great on adding buildings to city-states)
I guess since there is no modifier which triggers a district-build or grant (like a building) and because of the nature the district has (city-center and first ever district) it seems impossible to me
My idea was to create a DistrictReplace for the city-center with the exact same data besides type and of cause hitpoints. But i guess its somewhat hardcoded that the city-center cannot be replaced on "construction", either because its not intended or the settler "found-city"-action is not a actual "build".
Also it seems that iam not able to change the maxDamage attribute of the district via lua, so any experienced modder here who might come up with an idea/help of any kind how i could achive my goal of only increasing the hitpoints of the city-center district?
Thanks!
iam trying to change the HitPoint-Stat of the DISCRICT_CITY_CENTER for only City-States, but i cannot find a way besides changing it for every city-center in game, tried it via traits (which works great on adding buildings to city-states)
I guess since there is no modifier which triggers a district-build or grant (like a building) and because of the nature the district has (city-center and first ever district) it seems impossible to me

My idea was to create a DistrictReplace for the city-center with the exact same data besides type and of cause hitpoints. But i guess its somewhat hardcoded that the city-center cannot be replaced on "construction", either because its not intended or the settler "found-city"-action is not a actual "build".
Also it seems that iam not able to change the maxDamage attribute of the district via lua, so any experienced modder here who might come up with an idea/help of any kind how i could achive my goal of only increasing the hitpoints of the city-center district?
Thanks!
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