GeneralZift
Professional
- Joined
- Feb 25, 2019
- Messages
- 1,349
Practical Solutions:
- Let the player take their Civilization into the next era with some kind of power Legacy bonus. Like Romans would be Romans+ in Exploration, but in return you miss out on more Era relevant bonuses.
This should be the default unlocked choice and then you must unlock natural transitions via the conditions that historically occurred to create those transitions.
- Improve the visual transition, so don't put the player in the main menu and don't teleport things haphazardly. Instead, things should move and change in like a mini-timelapse.
- For structures, their visual changes happen gradually during the first couple turns in your new Era.
- Conquered cities in the previous era assimilate and adapt their visuals to match your new era, slowly over time.
- Rewrite the transition to make sense. Does your empire evolve naturally or is it the same empire? Do your people die out and get replaced or. Are they the same people? How does it work exactly? Maybe this should match what happens in the actual game.
- Reduce the instant obsolescence of previous Era structures. Maybe make it gradual.
- Avoid cancelling projects from the previous era unless absolutely necessary.
Despite thinking that they have the biggest hill to climb so far with Civ7, I don't think it's impossible for them to fix it from a design perspective.
It's just a lot of work, so that it would feel very different.
But that's not something that they are foreign to doing in the past.
- Let the player take their Civilization into the next era with some kind of power Legacy bonus. Like Romans would be Romans+ in Exploration, but in return you miss out on more Era relevant bonuses.
This should be the default unlocked choice and then you must unlock natural transitions via the conditions that historically occurred to create those transitions.
- Improve the visual transition, so don't put the player in the main menu and don't teleport things haphazardly. Instead, things should move and change in like a mini-timelapse.
- For structures, their visual changes happen gradually during the first couple turns in your new Era.
- Conquered cities in the previous era assimilate and adapt their visuals to match your new era, slowly over time.
- Rewrite the transition to make sense. Does your empire evolve naturally or is it the same empire? Do your people die out and get replaced or. Are they the same people? How does it work exactly? Maybe this should match what happens in the actual game.
- Reduce the instant obsolescence of previous Era structures. Maybe make it gradual.
- Avoid cancelling projects from the previous era unless absolutely necessary.
Despite thinking that they have the biggest hill to climb so far with Civ7, I don't think it's impossible for them to fix it from a design perspective.
It's just a lot of work, so that it would feel very different.
But that's not something that they are foreign to doing in the past.