Pacifist's comments in the latest patch thread piqued my curiosity, so I played a further eight India starts, which including my original two gives ten total. In brief: 1st: Founded Judaism, Hinduism - was beaten to Buddhism by the Greeks by two turns. This *may* have been avoidable with better micromanagement (see below). 2nd: Success! Founded Judaism, Hinduism and Buddhism, built the Oracle for Christianity, won UHV from there. 3rd: Founded Judaism, Hinduism. Did not continue to Buddhism. 4th: Beaten to Judaism by ~6 turns. 5th: Founded Judaism (despite scientific setback event), Hinduism. Pop Buddhism from a goodie hut! 6th: Beaten to Judaism by 4 turns. 7th: Beaten to Judaism by 1 turn (avoidable with micromanagement?). 8th: Beaten to Judaism by 3 turns. New micromanagement strategy attempted from here onwards. 9th: Founded Judaism, Hinduism and continued to successfully found Buddhism too. Forest fire event giving +1 unhealthy to Delhi would have made this a much harder game had I continued. 10th: Beaten to Judaism by 8(!) turns. Pretty inconclusive really, but in every case where I founded Judaism I was able to continue on to Hinduism. The strategy I was using is this: Found Delhi on the spot, start building a Warrior. Swap tile worked to grassland (the default is a forest - I did not start doing this until attempt 8, and the extra commerce could perhaps have saved me in attempts 1, 7). Send starting Warrior south to goodie hut. Tech path is clearly Masonry -> Polytheism -> Monotheism -> Meditation -> Priesthood. Once Delhi borders expand, swap production to rice for +1 . Bring Warrior back up north once hut is popped. One turn before Delhi expands, switch tile worked to Wheat for +1 (this finishes your Warrior and ensures the hammers aren't wasted, while still providing enough food for Delhi to grow this turn). At this point you can send the newly built Warrior west to the huts, but I tended to get less hostile natives by waiting a turn or two and just using the initial Warrior instead. Anyway, once Delhi grows switch production to a Settler - it should take 31 turns to build. Send whichever Warrior you picked over to get all the goodie huts in Europe. Assuming you hit Judaism, the Settler should be finished a turn or two later - it needs to found Takshashila. Founding this city will shave a turn off Meditation, but you need to have popped money from at least one hut (preferably either a big haul, or two money pops) - this happened to me every time, so I'm not sure of the consequences if it doesn't. At this point I'm not sure of the best strategy, but it's probably to build a Worker straight away in Delhi - you want to get that Marble hooked up ASAP for Takshashila to build the Oracle. Now you just need to wait a few turns and see if you found the religions in time, although it might be worth adjusting Delhi's worked tiles as once Takshashila is founded it takes the Wheat. Assuming you hit the first three religions, the Oracle must be switched to in Takshashila as soon as Priesthood is researched - you should have time to squeeze in at least Agriculture before the necessary Writing to "bulb" Theology with the Oracle, which gives your worker something else to do. I left the computer to auto pick Takshashila's tiles worked, but micromanagement to maximise production may be a better strategy if you are consistently being beaten. That's the basics I've been using anyway - has anyone had any luck with different strategies?