PurpleMentat
Videographer
The problem with converting faith into anything is that faith is one of the worst scaling yields in the game, meaning as the game goes on the ability just gets worse and worse.
I was honestly a fan of the old +2 faith per religion mostly because it gave you the extra faith right when you needed it, when you were working on converting your cities, getting that second great prophet or buying your pagodas.
Don't get me wrong I would eventually have gotten here anyways, I think the yields on the old Candi were underwhelming as well, but at least they had a pretty clear use.
I'd also like to point out that I really don't find the Indonesian UU as impressive as you make it out to be, there are some decent rolls you can end up with from the mystic blade promotion, but in general the unit is pretty mediocre.
I agree that converting Faith to anything is weak, and try to point this out with the Culture example. It also doesn't really fit the historical theme of candis, which were temples and burial sites. It should be focused on faith generation, as it is a temple, shrine, and burial site.
Giving bonuses per religion in the city is a trade-off in CBP, unless it comes with Happiness to offset that trade-off. Not really a good design. I even question the Pagoda, but 4 faith and 2 of every other yield is good enough so you don't need to take the trade off.
On the UU, I find Restlessness, Invulnerability, Heroism, and Enemy Defection very useful. Recruitment, Ancestral Defense and Ambition I'm not unhappy with. The only sucky roll in my book is Sneak Attack. Remove that from the game entirely and I'm satisfied.
Let's not forget you get free unique luxury resources from it.
G
Honestly, that's an extension of the UA, so we don't want to raze and rebuild every city we conquer. It doesn't feel like a part of the building, it feels like a part of the UA.