Industrial Age Munchkins

Erebras

Prince
Joined
May 2, 2010
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Location
Western North Carolina
Resized units. Dwarves are 60% of the original unit height (and 100% of the original unit width). Halflings/Hobbits are 60% of the original unit size. Palette problems may affect smoke and shadow effects, but each unit seems to work fine in FLICster.

My fantasy scenario goes into World War I era technology, and one can imagine there aren't that many rifle-toting dwarves and halflings lurking in the forums. So I attempted to resize units that come with the game and others have uploaded here. I'm not completely content with the smoke and shadow, but the units themselves turned out passable.

Dwarves: http://forums.civfanatics.com/downloads.php?do=file&id=23456 This group includes Autogunner (German heavy machine gun crew), Dwarven Infantry (19th century Saxon infantry), Factory Guard (German rifleman), Fireblaster (German flamethrower), Handgunner (musketman), and Longgunner (Russian rifleman).

Halflings: http://forums.civfanatics.com/downloads.php?do=file&id=23457 This group includes Calivermanikin (16th century British arquebusier), Carbineer (guard infantry), Footmanikin (medieval infantry), Grunt (infantry), Latchmanikin (High Middle Ages British crossbowman), Longswordmaster (Landsknecht), Manikin Musketeer (musketeer), Midgy Faux Infantry (fantasy swordsman), and Riflemanikin (rifleman).
 
The industrial ages leader in the center is there for scale. The dwarves are above and behind him. The halflings are in the foreground. (No, this is not a multi-unit. This is a preview, silly.)
munchkins_preview_OK2.gif
 
:thanx: to the following for their original units:

Kinboat, for the Landsknecht, making the manikin Longswordmaster possible.
T-mun, for the fantasy version of his Heavy Swordsman, making the Midgy Faux Infantry possible.
Imperator1961 for the Saxon Infantry, British crossbowman, and British arquebusier, making possible the Dwarven rifle infantry, Latchmanikin, and Calivermanikin.
Firaxis, for all the others.
 
Also, I want to point out that jpeg gif previews don't do these units justice, they look at their best with their default and run animations, halflings look funny no matter what era they are in, and t'is the season, so maybe Santa's elves have a militant streak in them.

:xmascheers::ar15:
 
Cute?! Cute?! Well, at least I elicited some sort of response. And you're correct, Vuldacon, although "they seldom exceed three feet in height, but are fully capable of overpowering creatures half their size when they get the drop on them."

"Slow and sullen, and yet dull, they prefer to lead simple lives of pastoral squalor. They don't like machines more complicated than a garrote, a blackjack, or a luger, and they have always been shy of the "Big Folk" or "Biggers," as they call us. As a rule they now avoid us, except on rare occasions when a hundred or so will get together to dry-gulch a lone farmer or hunter."
 
My fantasy scenario goes into World War I era technology, and one can imagine there aren't that many rifle-toting dwarves and halflings lurking in the forums.

never been much of a scenario designer but you sure have my appreciation . And let me call them cute even before seeing them , if you don't consider that offensive . If so , they are not cute in any way !
 
No, r16, of course I don't find it offensive. The project was a bit tongue in cheek, after all. I mean, I even named them with an eye for humor when I could. Midgy faux infantry? It's supposed to be a play on medieval infantry, if you say it fast (and correctly, the x is silent.) And the halfling infantryman -- the grunt: it's a runt with a g in front. (And the phrase rhymes, too!)

Alright, alright...I'm done.
 
ı have this scenario thing going on for a while and was thinking about giving the little ones nothing in the 2nd and 3rd eras until they discovered mechs to ride in ; it would be so nice to have extras , actually for any era , too . Not guarantees that ı will ever finish it though .
 
Yeah, in MagePunk the dwarves have the same stats as humans, generally speaking, but the halflings have a "one-unit-shift" as it were: for example, their spearmen are like warriors, or their crossbowmen/longbowmen are like archers. I felt this was more appropriate than giving them a simple hit point penalty (what would a halfling conscript look like if that were the case?). The tradeoff is that the halfling units were cheaper to build, so in each era they could pump out troops more quickly, but be less effective than their contemporary opponents. Is that an adequate balancing factor? Perhaps not, but it seemed like the right thing to do.
 
r16, I guess you should have no problem now. These resized units along with what Plotinus uploaded, and what are featured in Lord of the Mod and Warhammer should pretty much complete the unit lines. That was my intention all along. I didn't want to "overwrite" what we have for spearmen and swordsmen and archers and all; that would just be reinventing the wheel. And as for mechs to ride in, my answer to the lack of cavalry for the less-than-tall ones was to give them war chariots, war wagons (gunpowder), and giant eagles to ride on. Once vehicles developed, it became the great equalizer: I couldn't envision a standard armor unit being any different from an elven Unicorn Mk III, a dwarven Forgejarl, or a hobbit main battle tank Chuckwagon.
 
chuckwagon seems to be a cool name for an Hobbit MBT . And while ı agree for the chariots or maybe some imported elephants , my thing still actually on paper is to give nothing in the 2nd and 3rd eras , maybe to be balanced by extra strong 1st era units , like the Immortals in the basic epic game . For Dwarves . Hobbits would probably learn to keep out of the way . That's why am actually advised to bring it here , if ı can manage to make a basic outlay , so that the scenario could be actually worth playing .
 
chuckwagon seems to be a cool name for an Hobbit MBT . ... my thing still actually on paper is to give nothing in the 2nd and 3rd eras , maybe to be balanced by extra strong 1st era units.... For Dwarves . Hobbits would probably learn to keep out of the way . That's why am actually advised to bring it here , if ı can manage to make a basic outlay , so that the scenario could be actually worth playing .

I thought of Chuckwagon because of the attitude of the guys at Games Workshop when adding Hobbits to their Blood Bowl game: I remember their drawback was that they had a tendency in the midst of a blood bowl game to just stop and spread out a picnic blanket on the field. If they're that much slaves to their stomachs, then a cowboy's traveling kitchen seemed appropriate and derisive in equal measure.

Give nothing in the next two eras? Seems a bit harsh. Even a Persian immortal would go down to withering rifle-fire. The Battle of Isandlwana proved that.

And I don't understand completely what is meant by the last part (what I boldfaced in the quote).
 
because the present situation my country is where paranoia rules supreme , and because ı been merely conservative in suggesting the supposed imperialism of country was just a dead end and we parted way rather badly with my colleagues in some museum and they started a ton of jokes on me and they are now believed to be real , whenever ı start to show some interest in Civ scenario building some sort of malware happens ... As such my pals in the weirder parts of the web advise me that ı have no concept of game balance anyhow ; so that any scenario must be merely a blank page that people can feel like fulling , but a blank page worthy of filling .While ı didn't know what this Chuckwagon thing actually is , the name seems odd as much as the Shirriff in the LotM and maybe some CFC member will also come up with a suggestion on a funny little looking tank that them Hobbits would be like designing and using .

because the units on this page are now available , ı added a pre-era tech , meaning it comes before the first age that's to allow building of air trade buildings as small wonders for the Hobbits and Dwarfs . To be isolated each other otherwise , that will be the only way for both to build modern units . Until of course they invent mechs .
 
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