The crime system isn't doing anything to the espionage system. It hasn't changed anything about the espionage system - spies still do their thing exactly how they always have. The only theory I have is perhaps we've been too liberal in applying the ability to catch spies to too wide a selection of units. I haven't looked at the math in the code that tallies how spies are potentially caught so it's worth some review but it has nothing to do with criminals specifically. I suppose I don't follow this very well since I don't know anything about Eusebius or his work. I do know that solutions that work on events only, such as flammability, completely fail in MP games since you cannot play with events successfully there and it's really too much to try to correct that because it's too hard to force an event to trigger and debug syncing matters in python. I wasn't there for some of these decisions but I don't think I'd prefer the system you're saying we should've used. I respect what AIAndy invented here as one of the best innovations in the history of gaming imo. I get that feeling. I've been a little grumpy myself of late, trying to figure out why I'm so angry here. I don't mean to be so snappy either.