Infinate City Sprawl

Torakami_Bltzen

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Hello! Well I've heard mention of this Infinate City Sprawl thing (ICS), but i've never actually seen a difinitive guide or even an general overview of what exactly an ICS is and how you do it effectively and i was wondering if someone could run it by me! It seems whenever i hear talk about the infinate city sprawl it's just from people who say they did it, but not how they did it! it sounds interestng and i want to try it, but i dont know where to start! help! :eek:
 
ICS mean packing your cities very closely. eg
CTTCTTC
TTTTTTTT
TTTTTTTT
CTTCTTC
Where T=blank tile and C= a city. Its useful if you never plan to get hospitals.
 
There are various definitions/degrees of ICS. Erik's example shows each city getting about 9 tiles. Some people allow about 12 tiles per city which gives every city all the tiles it needs up until hospitals, but some would call that a 'dense build' and not ICS.
An extreme ICS allows 6-7 tiles/city.

Although by building cities closer, you will suffer more corruption due to # of cities, you don't need to spend all that time building temples, cathedrals, courthouses, etc., like you would need to do for the large cities, and can focus more on military. The denser you build cities, the less you would need infrastructure. ICS is great for a quick conquest/culture win or domination on the larger maps with lots of land where you have room to set up the settler flood. It usually won't do well for a quick spaceship win, but a 'little dense build' of 15 tiles/city may be good for spaceship, though. ICS is great for unit support and commerce, but it won't keep up with production when factories come into play.

With a denser build you can use every tile so much sooner in the game, that hospitals aren't a big deal and the game should already be basically decided. With ICS, hospitals usually would just add specialists. I can get way more specialists by doing an extreme ICS and irrigating everything than by building hospitals.

With an extreme ICS you could create a settler flood and have 100+ cities by 10 A.D. If you set 100 cities to all build a horsemen, then I'm sure you could figure out a minimum number of horsemen you would have 30 turns later. ICS cities don't build much infrastructure, because the cities won't need them, unless 1.) quick culture win, then rush temples, libraries in every city or 2.) early conquest, then barracks in the cities that will build military units.

What I do with my extreme ICS/settler flood is to mine all grassland (irrigate bonus resources) that is within 5-10 tiles of the capital (distance would vary by map size), and then irrigate EVERYTHING else.

There have been a couple articles you might want to search for (both written several months ago). One was by Aeson that it is the Strategy Articles forum that had 'expansionist' 'Chariot' and 'ICS' in the title. Another one was by JuicyCivNewbie that is in the strategy & Tips forum titled something like "How to get 100+ cities by 10 A.D.".

But the best method would be to do a 'Fringe ICS', that I saw Cartouche Bee mention a while ago in the HoF thread, and I really should try this method sometime. With the Fringe ICS, you have your cities by your capital (the optimal # of cities), spaced nicely apart so they can stay big and productive with libraries, universities, etc. Then when you get to the higher corrupt cities, ICS like crazy and irrigate everything for the specialists. (specialists are immune to corruption).
 
Hi,

Can you post a link to a save game of an example of this?
I haven't ever tried this method before. I reckon I would understand it better if I could see an example.

Also you mention using specialists. I assume you mean scientists?

I've never really bothered doing anything like this before except for making some citizens entertainers to keep the rest of the citizens in order.

Does it help a lot using specialists? and how many do u need?

Also I've been playing on warlord as its the first time I've ever played a turn-based game (found chieftan too easy won my first game and i didn't even know you had to manage the cities, i just plonked em down and set em building something that sounded nice...lol) but I've recently been winning on continental maps really easily, do you think its time to go to regent? Or should i practice on different world types first?
 
Does it help a lot using specialists? and how many do u need?

I'm pretty sure each scientist adds one beaker and each tax collector adds 1 gold. Now on an uncorrupted city they're pretty much a waste since you can put a laborer to work on a tile and get a minimum of 1g (1 beaker/lux/income) plus you get food/production. But in your really corrupt cities specialists help a great deal. A city that is so corrupt it only produces 1 commerce won't benefit from working more tiles. If you work another tile it just adds to your corrupted commerce and doesn't help you at all. Now if you make that guy into a scientist then voila you get 1 beaker/turn. Now if you get a bunch of specialists in that city by maximizing food then you can get much more science or gold than the city would make without specialists.
 
Thx Shillen I never understood the point of this before, this will help me loads in my current game.
 
As bamspeedy mentioned, fringe ICS is a good strategy. I've tried it to a degree, and it definitely produces a pretty powerful civilization by the time you hit the Modern era. (In my current game as the Persians, I'm over 50% of the world's 'power', on Monarch level, and I've never played anything over Monarch level because I'm not that meticulous of a Civ3 player)
 
I personally find that with ICS that you have trouble with production in your core cities because you've gone well over the optimum number of cities for corruption. The trouble is that building settlers is addictive, you keep thinking "just one more to fill that gap there". Then one turn you'll look round and see nothing but railroad where you could have sworn there was none before.
 
I forgot to mention one thing. ICS is most powerful when you use a mass upgrade of cheap units. You have cities building chariots/horsemen in between settlers (or just stop building more settlers when you already have too many), then when you get chivalry, upgrade them all. If you need more, disconnect iron, build more horsemen, do another upgrade. This tactic is best when you are running low (or none) science, so you can save up the gold (great library is great for this). If you get to the industrial age and still haven't defeated some enemies, then disband some of those small cities by your palace, to allow the other cities to get bigger and produce more (just make sure you don't disband any cities with wonders!).
 
what government do you shoot for first with this ICS? i was thinking republic but then when u upgrade a ton of cheap units that will cost a ton of gold, plus after you upgrade to monarchy you have to pay for every one of those unit! so is monarchy a better government for this strategy? and also, how much gold will it cost to upgrade so many cheap units, and how do i obtain that much gold?
 
ive seen examples of every other tile there is a city like this:
CTCTCTCTCT
TTTTTTTTTTT
CTCTCTCTCT
TTTTTTTTTTT
CTCTCTCTCT
C=city
its amazing how many you can fit in if you have all of them making settlers and a few workers, altough it dont take many. worker builds one road in any directionand the city is connected.
its alos very good for defence. you can get to a city under threat very quickly. your core inner cities can get there unts to a outer city in 2 turns.
 
ICS gov't is usually best with depotism or monarchy, right?
 
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