Inflation - the unnecessary fudge factor

As far as the game is concerned, it's probably just a game balancing issue. I does not reflect what inflation really is. I think it is stupid because you can't do anything about it. Why even bother to tell us it's there? It's not like it's doing us a favor. I don't pay any attention to it. On to the issue of inflation...

Inflation is something that occurs when fiat money is introduced. The reason this happens is because when money is put into circulation backed up by nothing of intrinsic value (like gold), there is no real standard. So picture this: You want to start a business, so you take a loan. When the banks give you a loan, they create money out of thin air against other deposits and then CHARGE INTEREST on top of that. These notes cannot be converted into anything of real value, so it's literally out of thin air (monopoly money). Not only do you have to come up with the money to pay the principle, which is usually produced by hours of labor at a job (you certainly don’t want to take another loan), you have to pay the interest as well. This is fractional reserve banking.

The "Federal Reserve" works this way, except it's not Federal at all. Now you're going to have to raise prices to make any profit to pay the loan, let alone try to eat and pay your rent (the landlord has loans to pay as well). Whenever you raise prices, you effectively weaken the buying power of said currency because when prices rise, other businesses will have to raise their prices to make any profit, thus creating the need for larger loans, higher interest rates, and bigger wages. In some cases, the only way is to create profit by budget cutting, or worse - take more loans to cover losses. If there was no inflation (and it's impossible to get rid of, as you can see), everyone would be rich because the amount of money the banks are allowed to put into circulation is nearly unlimited. This is all just a simple explanation, it's more complicated than that.

An alternative to the banking system once existed, and it was used in the American colonies. In this system, people wrote notes against items they owned (person creates the money, not a third party), promising to pay with said items to whoever wanted to redeem the note. Unlike our current economy, which is monopoly money that evolved from using receipts from gold deposited at a local blacksmith, "the power is restored to the people" (quoted from Thomas Jefferson). The monopoly game came about during the great depression, and is rumored that the "Rich Uncle Penny Bags" character is J.P. Morgan. A quick (but good) crash course is here at his link http://www.lewrockwell.com/rothbard/frb.html.

Also, check out http://www.perfecteconomy.com/ for a mathematical perspective. This site explains how mathematically this system cannot work forever and sooner or later (much sooner) the central banking system will terminate itself under insoluble debt. This is what drives our economy: debt. The only reason you want to make money is to be "financially independent". So, what are you trying to be independent from? Think about it...
 
P-51 said:
But I basically got crippled by this "inflation", which doesn't make any sense.

You didn't get crippled by inflation, you crippled yourself with over-expansion and the resulting city maintenance. Two different game concepts.
 
snepp said:
You didn't get crippled by inflation, you crippled yourself with over-expansion and the resulting city maintenance. Two different game concepts.

actually apparently they are not that different, an article in the Strategy forum seems to have the calculation for inflation
Inflation=Time factor*(City Maintenance+civic upkeep)

So later in the game, city maintenance is more important to control.

And on Real Life inflation, it happens anytime you have any type of Loan/Credit based economy, Gold backed or otherwise. (In a standard based economy it also depends on changes in the supply of that standard...ie large deposit of gold is found=inflation for a gold based economy).
However as long as I can pay you with a promise of something of real value*, then there will be inflation. (because people will promise to pay not with what they have, but with what they have been promised.)


* gold does not have real value, it is only pretty and hard to counterfeit
 
Krikkitone said:
actually apparently they are not that different, an article in the Strategy forum seems to have the calculation for inflation
Inflation=Time factor*(City Maintenance+civic upkeep)
Interesting, perhaps a bit a testing in this area would be beneficial.

So later in the game, city maintenance is more important to control.
I can't agree, city maintenance can completely cripple a civ early game, to the point of 0% research and units getting disbanded, while late game being nothing more than an annoyance. Though in the context of the discussion, maintenance possibly influencing inflation, I see what you're saying (I think).


In reference to P-51's post, it sounds like he's trying to expand ala Civ3. Pump out settlers early and often, not stopping until the map is filled. Inflation most certainly isn't the issue here, city maintenance is.
 
Inflation is something that occurs when fiat money is introduced. The reason this happens is because when money is put into circulation backed up by nothing of intrinsic value (like gold)
Not really. Inflation happens any time you have more money than stuff to buy.

If you're on a gold standard and you double the amount of gold in circulation (like with the Spanish and the new world), prices will rise since there's more money chasing goods than there are goods available.

In Civ IV, I just wish they'd post the formula inside of the game, or have a Civilopedia entry explaining it, so that I can figure out how to control it. Before I read this thread, I thought it was caused by having too much gold in my treasury, so I'd spend down my treasury to try to keep it under control (though it didn't work).
 
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