Sparrowhawk
The Builder
Does it seem odd (and annoying) to anyone else here that Civ IV has a fudge factor added in to the economics? It's described in the Civilopedia as a cost that has no source, and cannot be avoided or mitigated. Instead, it simply increases as the game goes on.
I've never been a hard-core micromanager in any of the Civ games, but I certainly like to know that the various factors governing the game have behaviour that is linked to in-game performance. For example, in Civ III, while I didn't like corruption, I knew it's causes and could adjust strategy to mitigate the effects.
To me, it seems like it's an arbitrary factor included to slightly increase the difficulty of the game. This is a completely inelegant solution, as such fudge factors usually are - they imply a failure of the mechanics of the game. I can't see why it is necessary at all. Wouldn't it be simpler to move up a difficulty level if the current one is too easy?
Thoughts?
PS when someone figures out how to get rid of it, could you please post a solution? thanks!
I've never been a hard-core micromanager in any of the Civ games, but I certainly like to know that the various factors governing the game have behaviour that is linked to in-game performance. For example, in Civ III, while I didn't like corruption, I knew it's causes and could adjust strategy to mitigate the effects.
To me, it seems like it's an arbitrary factor included to slightly increase the difficulty of the game. This is a completely inelegant solution, as such fudge factors usually are - they imply a failure of the mechanics of the game. I can't see why it is necessary at all. Wouldn't it be simpler to move up a difficulty level if the current one is too easy?
Thoughts?
PS when someone figures out how to get rid of it, could you please post a solution? thanks!