Influence Costs

Yzman

Deity
Joined
Jul 18, 2002
Messages
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Illinois, USA
Is there something that costs influence besides getting caught spying? I hardly ever spy but was losing 30 influence a turn at one point. Game just says other sources.

Also how does war support get calculated? It says it's based on influence...but I am not sure what that means.

I just finished a game with Machiavelli and had to resort to finishing masteries for some quick influence because I was losing so much and wanted.to complete his sanction quest. Just trying to understand this system better.
 
It means that you must actively spend influence on war support through the diplomacy screen. You can spend it on anyone! Have fun influencing the wars of others. :)

There is something to spend influence on during a war...literally never noticed that huh. I will have to take a look next time. Any idea about my first answer?
 
One of the espionage action reduces influence generation, but it was -8/turn in exploration age. Not sure how you ended up with -30.
 
Just read in the quick answer topic that conquering cities may be the cause....is that documented anywhere?
 
There is something to spend influence on during a war...literally never noticed that huh. I will have to take a look next time. Any idea about my first answer?
You can spend it anytime on any war, even those of which you are not a participant. Look up war support in the civilopedia or elsewhere.

You have tutorials off? The game will constantly nag you about war weariness if war support is not going your way.
 
Is there something that costs influence besides getting caught spying? I hardly ever spy but was losing 30 influence a turn at one point. Game just says other sources.

Also how does war support get calculated? It says it's based on influence...but I am not sure what that means.

I just finished a game with Machiavelli and had to resort to finishing masteries for some quick influence because I was losing so much and wanted.to complete his sanction quest. Just trying to understand this system better.
There seems to be some influence penalty (per turn) for either conquering or razing cities.
 
You can spend it anytime on any war, even those of which you are not a participant. Look up war support in the civilopedia or elsewhere.

You have tutorials off? The game will constantly nag you about war weariness if war support is not going your way.
No i have them on but war support never gave me a problem. I assumed it was a happiness penalty like in previous games but didn't understand how to jnfluence it. Apparently I can spend influence in the menu to, will have to check next time I pkay. I dknt war a ton but when I have I have often started at +1 anyway so non issue.
 
Code:
    <Modifier id="TRAIT_MOD_NEGATIVE_INFLUENCE_CONQUERED_SETTLEMENTS" collection="COLLECTION_OWNER" effect="EFFECT_PLAYER_ADJUST_YIELD_PER_CONQUERED_CITY">
        <Argument name="YieldType">YIELD_DIPLOMACY</Argument>
        <Argument name="Amount">-2</Argument>
        <Argument name="Tooltip">LOC_TRAIT_MOD_NEGATIVE_INFLUENCE_CONQUERED_SETTLEMENTS</Argument>
    </Modifier>
Found this in civilizations-gameeffects.xml.

The value is -2 per age, -2/-4/-6 in antiquity/exploration/modern age.
 
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