Info Addict in GOTM

vra379971

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Jan 2, 2003
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Considering the usefulness of this mod, and the fact it does not aid the player in any way that could not be accomplished by keeping a written log (and taking forever) can it be used with GOTM's moving forward?
 
Does this require me to have that mod and make the save with the mod active? Or can the save be loaded into the game with the mod running?
 
Its not a mod per se. It does not alter the game in anyway, just gives you information that's already there, in a convenient to see manner.
 
It's a Mod. You have to download, install, and select the Mod to use it.

I'd far rather see DLC GOTM's before we see any Mod GOTM's.

Sorry. I appreciate that the OP took the time to ask the question, but like some of the other posters, I'm not too interested in mods (even ones with a minimal game effect).
 
But... it gives you an unfair advantage over those who dont have the mod. It does help the player immensely by giving all the information they need at the tip of their fingers, it gives strength numbers at any time of civs, without having to wait for the pointy stick, its definately an advantage. Else why else would you want it added?
 
My 2 cents on the matter as someone who plays Civ IV GOTMs extensively:

All the HOF mods for IV include mods/features that enhance info/UI in the game without changing the gameplay. My assumption has always been that the V GOTM team want to get to a point where they can have a HOF mod for V, if Failaxis would ever open the DLL. Primary purpose is to monitor the submissions, but I assume too that they would like to incorporate some of the popular and stable info/UI enhancements with the mod - just like with BUFFY.

The point being is that one day - hopefully sooner than later - all VOTMs will be played with a HOF mod. That is, everyone will be required to use a mod. You might as well get used to it and Info Addict seems to be the perfect one to start with in the spirit of BUG/BUFFY. There's certainly no harm in it.

The difference between DLC requirement vs. InfoAddict requirement is that not everyone has access to the DLCs; thus, it puts a monetary requirement on playing the GOTMs. InfoAddict is available to everyone.

its definately an advantage.

Not if everyone is required to use the mod. Then it becomes a convenience, which I feel it is anyway whether you choose to use it or not.
 
My 2 cents on the matter as someone who plays Civ IV GOTMs extensively:

All the HOF mods for IV include mods/features that enhance info/UI in the game without changing the gameplay. My assumption has always been that the V GOTM team want to get to a point where they can have a HOF mod for V, if Failaxis would ever open the DLL. Primary purpose is to monitor the submissions, but I assume too that they would like to incorporate some of the popular and stable info/UI enhancements with the mod - just like with BUFFY.

The point being is that one day - hopefully sooner than later - all VOTMs will be played with a HOF mod. That is, everyone will be required to use a mod. You might as well get used to it and Info Addict seems to be the perfect one to start with in the spirit of BUG/BUFFY. There's certainly no harm in it.

The difference between DLC requirement vs. InfoAddict requirement is that not everyone has access to the DLCs; thus, it puts a monetary requirement on playing the GOTMs. InfoAddict is available to everyone.



Not if everyone is required to use the mod. Then it becomes a convenience, which I feel it is anyway whether you choose to use it or not.

Thank you very much, as that's precisely how I feel about it. The mod does not change the game, or in any way make you improve your play, it just helps limit frustration and makes things easier to see - like in a web diplomacy format instead of that nearly incomprehensible list. Furthermore, InfoAddict runs in its own menu, so you can use it if you wish (or ignore it if you wish). As its perfectly free, and we will all have it or something like it in CIV's BUFFY anyway, I think it should be added.

Oh, and btw, if you mean the occasional pop-up menu that tells you largest army etc, well, that's utterly random in terms of what stats show up. If anything, this levels the field.
 
That is information you normally won't have, so I say no.

Again, such general references are rather easily available from the military advisor. If you truly think getting a number in the millions of soldiers is going to make or break your game....yeah.

Further more, as it is, the table, as previously noted, that you randomly get is different for each player every time - so some get pointy stick and some get polices. If anything, this levels the info playing field - just as the HoF mod in Civ 4 does.
 
the only reason I can see to not use Info addict is that you don't earn achievements by using a mod.
 
I don't have a strong opinion either way.
i don't use it at the moment but would be happy to use it going forward if necessary.

cheers
 
Participants should not be forced to use a mod in order to have an equal chance. End of story.

As I mentioned, you will be forced to in the near future, so you might as well get used to it.
 
As I mentioned, you will be forced to in the near future, so you might as well get used to it.

And its also worth mentioning, if Civ 4's mandatory mod is anything to go by, you will surely have this info in there anyway.
 
Not beeing allowed to use infoaddict is what keeps me from playin GOTM... and I guess I'm not the only one.
 
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