korn469
Warlord
- Joined
- Aug 27, 2001
- Messages
- 190
I am seeking help, ideas, and collaborators for a mod that will expand and enhance both districts and buildings. I am looking to increase strategic choices in the game by greatly increasing the number of mutually exclusive buildings available in a district. By preventing players from building everything, it will encourage them to try to match their buildings to their game situation.
I plan on implementing this mod in various stages and when it's in its final phase my goal for the mod is for it to be the preferred way to play Civ 6. I want it to be on the must have/must use mod list.
Here's how I plan on developing it:
Phase I: Planning phase. In this phase, I will seek feedback about the preliminary ideas I am presenting here. Also, I am not an artist, and I hope to find somebody who would like to become involved with this mod who is an artist. I don't think this mod will take a coder, but it may, so hopefully we can find a coder if required. This phase will end when the buildings all have all their traits assigned to them.
Phase II: Implementation phase. In this phase the mod will make the changes to all the districts and buildings, as well as adding all the new buildings. Preliminary art creation will happen during the phase (or substitution art if I cannot find an artist to collaborate on the mod).
Phase III: Polishing phase. Playtest. Implement final art. Make balance changes as needed.
Phase IV: Maintenance phase. Will update the mod as new patches and expansions come out, will continue to playtest and make changes as needed.
I will keep these first two posts updated until we're ready to put it up for download and then I will start a mod thread for it.
I plan on implementing this mod in various stages and when it's in its final phase my goal for the mod is for it to be the preferred way to play Civ 6. I want it to be on the must have/must use mod list.
Here's how I plan on developing it:
Phase I: Planning phase. In this phase, I will seek feedback about the preliminary ideas I am presenting here. Also, I am not an artist, and I hope to find somebody who would like to become involved with this mod who is an artist. I don't think this mod will take a coder, but it may, so hopefully we can find a coder if required. This phase will end when the buildings all have all their traits assigned to them.
Phase II: Implementation phase. In this phase the mod will make the changes to all the districts and buildings, as well as adding all the new buildings. Preliminary art creation will happen during the phase (or substitution art if I cannot find an artist to collaborate on the mod).
Phase III: Polishing phase. Playtest. Implement final art. Make balance changes as needed.
Phase IV: Maintenance phase. Will update the mod as new patches and expansions come out, will continue to playtest and make changes as needed.
I will keep these first two posts updated until we're ready to put it up for download and then I will start a mod thread for it.