Hi DonQuiche,
First, thank you for the lightning reply.
Second, I'm not so green to even think about dynamic traits. My modding experience was from Civ4, and i'm quite conversant with modelling in the real world not to expect miracles.
The traits and promotions are comparatively simple. They're given to the Arabs, Egyptians and other people of the desert either as per Leader or Civ. Well enough, Now what good is that to the Egyptians when they have a Forest/Tundra start? or the Iroquis in the Sahara?
The mixing and pre-mixing disallows us "weekend" Modders to actually do some of the simpler things that after all is a pleasant passtime.
My question is whether there is a possibility that upon a map at the beginning, one could move the Arabs from a Tundra to a Desert for a new Start. It would have been actually simple. With the Starting biases, one needs to take account of all the parameters Coastal, River, Prefer areas (Regions) and avoid regions and then the start is almost inevitable to be 80 to 90% correct for all the Civs.
But that is not what I'm asking of you, what I'm asking is whether with any of your Apps/Mods this can be done physically. Instead of Reseeding, one "picks" the various Settlers and Warriors and moves them to more suitable areas. Then starts the game and each Civs strengths and Weaknesses come to the fore and the game is totally different from each Civs perspective.
As for Modding knowledge I'm conversant enough to mod the whole of Civ4 XML and enough Python to be able to change Mountains within a 2 tile circumference of a city, to Volcanoes erupting and causing havoc. Admittedly I had the RandomEvents module to help but still, this was an infrequent event and randomly timed.
I read and understood the purpose of the whole Assign LUA module by Bob Thomas but at about line 3000 odd he mixes positions and assigns by luck the regions! When he has but to ask the four areas that the XML can easily give the map script and he can then assign the areas to the correct Civs. But no like Lawyers, Medical Doctors, Marketing Managers and others he tries to solve this problem with a coding fallback why? It's the only tool he knows. He doesn't give the player the choice to have a random or "classical" positioning and then allow the assignment of Areas to Civs to follow. There is an old adage "To a man with a hammer all problems look like nails". That's what happened there.
So I'm asking if there is a physical workaround to this conundrum from your excellent Mods, without one having to re-write map scripts which is not what I can do.

I prefer to develop interesting models that have long term repercussions in the game.
