TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Civ5 suffered from a lot of growing pains. Though the final product is IMHO a fantastic 4x game, best in the franchise, a cursory read here still see lots of posters reverting to their vanilla civ5 experience and extrapolating it to civ6. It's unfair to be sure but it's worth noting civ6 will not suffer those problems. The devs are much more familiar with the 1upt and In crafting a game that works with hexes , 1upt , and city states. I cannot wait to see city states 2.0
Civ IV release is forgotten, but was pretty bad too in some ways. Firaxis does not have a long history of great release-day quality in this series. MP in Civ V is pretty bad even now (de-sync, problematic to move on re-host to the point of being almost untenable with nowhere near max players, often 5 will be enough to screw it).
Civ VI having a strong release in terms of quality/stability/MP would be a pleasant divergence of the previous trend, but I'll believe it after I see it happen.
Similarly, the track record of the game getting better over time is there so we can anticipate that it'll likely be pretty good eventually for SP, and MP might work at some point .