Akka
Moody old mage.
And how do you know the number of people playing Civ4 ?And I'm talking about the number of people playing Civ 5 currently as oppose to Civ 4.
If 4 were truly the superior title, you'd think more people would still be playing it than 5.
I mean, you can easily compare Civ5 and BE because they both integrate Steam DRM. But Civ4 didn't had this crap, so there is no way to see how many people play it.
Additionnally, if a game sells more, it will have more potential players. It doesn't necessarily means it's better still, or mobile games would be objectively better than any others.
It makes a case for your counter to be void.Neither of these make a case for Civ 5 being "terrible" or "poorly designed."
Because it doesn't work. The entire game design completely change depending on one or the other.Wait, how has no one thought of this before? That seems incredibly obvious.
Not only the combat system would be massively different and opposite (SoD management requires abilities doing collateral damage, but these are nonsensical and pointless if there is 1upt), but the entire game is changed according to the design difference and their aftereffects (if you have 1upt, then it means you have in the end a limited number of units usable, so the production capacities must be scaled to this number, for example).
It's beyond simply having to balance both (which would already be a nightmare), it's about both simply forcing two entirely different games.