I still don't get the whole... "let's make a government just to throw it out the window midgame" idea.
That's actually so that those of us that enjoy the political side of the DG get to have our fun too. Or do we not count?
Here's what I think will happen.
Term 1 - Warlord and Elder at first, 2-3 elders by the end, plus military leader, maybe Witch Doctor (foreign affairs - always send them to see Witch Doctor first).
Term 2 - 2-3 more elders, FA, domestic stuff
Term 3, 4 - reorg into states, rename elder governor, rename other offices, replace coup with something else, another leader, focusing on trade, religion and tech.
Term 5 - Minor reorg of duties
Term 3 is the start of the rewrite. We'll have a great idea of what we need AND the level of participation we've got. That will tell us the number of offices we need, and how to allocate the duties.
Tribal is light when you need it, heavy when you need it, and capable of adjusting. Traditional is just plain heavy.
-- Ravensfire