redrum68
Chieftain
- Joined
- Jun 3, 2013
- Messages
- 82
This is lacking clarity. What is a small change? There is no definition or guidance or examples.For the reasons I listed above, your proposed balance change was not small, it was actually pretty significant.
This honestly doesn't make any sense. If the AI is vastly improved in say early game combat and building priorities it could have a similar or even more significant impact on difficulty then say adjusting their bonuses. You can't really decouple AI improvements from AI bonuses as changes in either of them impact the ultimate challenge that the AI poses to the player. For example, some of the AI changes over the past year appear to have actually contributed to some of these early game issues that we are seeing as the AI actually builds ships now but it often builds them too early when they aren't needed using up their very limited supply and production.There is a lot more latitude with UI and AI changes as those aren't balance changes, and I think it's generally accepted that running every one of those changes through the VP Congress would result in an overload.
Yeah but people wanted 3 months not 21 months... Pretty big difference so I don't really see how that's relevant. I also think this has as much to do with how often people want balance changes as how often they want to have to go through the process of reviewing and voting on proposals.I will also point to the result of (3-19) Frequency Of VP Congress Sessions, in which the community overwhelmingly decided they wanted more breathing room between balance changes.
Yeah I decided to try to stay consistent with the existing AI bonuses which kept building/military unit/project production costs the same but if changing the building production cost is making this potentially too significant then we could instead just decrease the military unit production cost.Your pull request didn't only change the starting unit supply on Deity, it reduced initial Production costs for buildings and combat units by an additional 10% (which is pretty significant) and nerfed the per-era scaler from 10% to 8%.
Correct. It most likely impacts war more than peace but there is some impact to peaceful play with the building production cost change. Overall, I think the early game AI is also slow to develop and the human player can usually outpace them in expansion even in peace so I think this is justified as well. But the change for now could be limited to just military unit costs instead as this is the bigger issue.This doesn't only impact war (since it affects buildings too), doesn't only impact the early game (due to possible snowballing effects by front-loading bonuses), and as a result doesn't only impact early game war. Furthermore since defending AIs would also be able to build faster, how it would affect AI vs. AI matchups is speculative without testing.
Correct as I clearly stated in the PR that it made changes to both. I chose to adjust Immortal as well to keep a more natural difficulty progression but we could instead just make the changes to Deity for now and consider updating Immortal later. Sure there has been past congress AI bonus proposals but 1. many were MUCH larger than what I submitted and impacted usually ALL difficulty levels and 2. that was when we had a congress every 3 months.Also it affected Immortal, not just Deity - and as I pointed out on GitHub, the community has made five balance proposals for difficulty bonuses via the VP Congress process before, so there was precedent for this.
But again you aren't giving specific answers to many of my questions and its still not very clear what you define is a small balance change? Is it that no part of the PR could be considered outside of congress? Are there certain parts that can or can't? Is it that changing AI bonuses won't be considered outside congress?

There was also discontent about my judgement calls re: whether certain proposals were valid or not, which is why I went into great detail creating standards for proposals in the guide, and created the MAGI positions so it wasn't just me deciding it all.