Inside Mac Games and Civ III

The insidemacgames site had a snippet that said it was possible that ptw and conquests would be bundled for the mac down the road, but the full article said nothing about the mac.

That snippet of information was unfortunately not from the developers as far as I could tell.

Its all a big tease to me!

n8mac
 
Was hoping that IMG wasn't blowing hot air. I didn' t know how reliable their news was. Getting the info from you or anyone else in the forum gives me more insight. All I had heard was that PTW was impossible to port because the multiplayer code was PC only.
Thx
for the reply
 
Originally posted by waltham845
All I had heard was that PTW was impossible to port because the multiplayer code was PC only.

No no no. PTW is possible for the Mac, it's just that if ever completed then Mac and PC connections wont be possible because their version uses DirectX which is Windoz only.
In order for us to PTW with multiplayer vs. each other (Macs), whoever converts it would have to rewrite the multiplayer code from the ground up using Mac networking jargen.

Multiplayer is just one aspect of PTW though. If we ever get it then its possible that that aspect would be left out:( .

n8mac
 
I had also heard that there was someone out there making a DirectX for the Macintosh? If so I wonder if they would use that to translate......hmm
 
Just remembered reading about DX on the Mac some time ago. Couldn't quite believe it then, but I found the hp of a company that's ported DX or part of it at least.
http://www.coderus.com/
So it seems to be possible...

BTW, hello everybody. :)
 
Originally posted by Trixter
Just remembered reading about DX on the Mac some time ago. Couldn't quite believe it then, but I found the hp of a company that's ported DX or part of it at least.

Two things:

1. Everyone and their dog has reversed-engineered DirectX (and for that matter most of the Win32 API) to the Mac. Way too many Westlake titles use our implementation. DirectX itself is no barrier, and the process of porting games is not going to get significantly faster than it is now unless we all move to x86 boxes. ;)

2. The Coderus DirectX implementation does not support Mac<->PC DirectPlay. In fact, I don't know of any DX implementations that do.
 
Originally posted by Brad Oliver
Two things:

1. Everyone and their dog has reversed-engineered DirectX (and for that matter most of the Win32 API) to the Mac.
Wow! And I always thought my neighbor's dog would be on the dumber side of the gene-pool... ;)


Way too many Westlake titles use our implementation. DirectX itself is no barrier, ...

2. The Coderus DirectX implementation does not support Mac<->PC DirectPlay. In fact, I don't know of any DX implementations that do.
The point of my previous post was that the porting of DirectX can and has been done, if somewhat incomplete in certain areas as you mentioned. The link I posted was just the first one, that popped up on google. ^^''

Also I'd like to point out, that I'm pretty happy (can anyone spell understatement? :D ) with the current 1.29b2-patch for vanilla civ3 you've been working on. Combined with the editor I'd say, I don't need PTW.
And if I'm ever fed up with what I can do with that combination... well there's still the GOTM.
So if anyone is complaining about your free-time-porting-activities it's certainly not me!


... and the process of porting games is not going to get significantly faster than it is now unless we all move to x86 boxes. ;)
... which is not gonna happen 'til the heat-death of our beloved multiverse. :lol:
 
Originally posted by Trixter
The point of my previous post was that the porting of DirectX can and has been done, if somewhat incomplete in certain areas as you mentioned.

Yes, sorry. I didn't mean to sound like I was picking on you. You just happened to have the most recent post on the topic and it gave me a good place to interject.
 
I Do want to thank Brad for that 1.29b2- patch, that patch has put a lot more fun into Civ3 for me. That and I have gleaned a little more insight into what it takes to port from PC to Mac.
 
So, Gamespot preview of C3C says that C3C will include all the PTW features minus Multiplayer -- i.e. new civ, worker actions, screen layout etc etc.

So, that seems to imply that there would be a POSSIBILITY of us Mac users getting everything minus MP in one fell swoop (were C3C to be ported)!

...Right?

Note: not getting hopes up at all, just commenting ;)

--sirromdivad
 
Hi everybody,

the last I have seen (on the german Civ3 page) was this:
ALL the features from PTW (with bug-fixed multiplayer).
So the chances for the "Wright One's" to get C3C are not so good I would say. :mad:

Klaus
 
Originally posted by Brad Oliver
Yes, sorry. I didn't mean to sound like I was picking on you. You just happened to have the most recent post on the topic and it gave me a good place to interject.
No offense taken. :)

Concerning C3C: I'm just going to wait and see.
I hope people in important enough positions decide it's worth the porting-effort.

Other than that I'm off editing the rules of my (civ-)world.
Have fun...
 
Why do people still do games like that when there are so many others well-done...

Offline games were nice 8 years ago...

I still have fun with civ3 but whoever took decisions when they created it has to be a ******.
 
FLQ.Storm, you may be right. But, IMHO, Civ3 has to be one of the most complex and re-playable games available. When I see that we are paying the same dollars for a 40-60 hour usage console game as we paid for a zillion-hour usage Civ3, I am very grateful to my namesake and his colleagues at Firaxis.

I will still bet twenty dollars American -- I'm a humble scholar and that seems like a vast sum -- that we have a patched Civ3 + Conquests + Editor by the end of 2004. It'll probably be in a new shiny box and cost around $70 AUD when I get it.
 
I hope you're right, Sid. With each new preview Conquests is looking better and better. Things like useful privateers and actual scenarios? I'd say Conquests looks as good as TEN PTWs. As long as they aren't promising the moon, I'd even go so far as to give Firaxis a second chance.
 
Originally posted by FLQ.Storm
Offline games were nice 8 years ago...

They're nice today. I don't enjoy online games; there are way too many illiterate idiots online for most of the games I want to play that it ruins my enjoyment. Furthermore, a lot of online gamers have the "win-at-all-costs" strategy that it totally dominates their thinking to the point where everyone that beats them is a cheater and worthy of insults, and everyone they beat is also insulted. When you run into those types often enough, solo play against the AI seems like bliss.
 
Good point Brad.
While I don't play online games (except for board games like checkers and othello) my friend played an game online where almost every player he encountered did the same type of move to win faster even though there was plently of moves to choose from. He got tired of seeing the same thing over and over and doesn't play online any more.

CivIII seems to be a game I would play online occationally if I ever get the chance.

n8mac
 
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