01[22:04] <!DaveShack> howdy
01[22:06] <!DaveShack> loading game...
[22:06] <Cyc> Hey DaveShack
01[22:09] <!DaveShack> woohoo, someone's actually here!
01[22:10] <!DaveShack> game is loaded, seeing what instructions are posted
[22:11] <Cyc> If you have any questions of Domestic (other than what's posted) just ask.
01[22:13] <!DaveShack> City 4 renamed to Molly and spear changed to temple
[22:15] <Cyc> good
01[22:15] <!DaveShack> doesn't look like anything else is needed preturn
[22:17] <Cyc> Instructions are scarce.
01[22:17] <!DaveShack> had to close a few windows
01[22:18] <!DaveShack> multitasking is good, small memory is not
[22:19] <Cyc> I'm filling my MP3 player.
01[22:19] <!DaveShack> end of preturn 0, 1450 BC, 45g -5gpt, philosophy in 8
[22:20] <Cyc> up to 8?
[22:20] <Cyc> what did we change?
01[22:21] <!DaveShack> Tara had lots of hammer overflow, could grow faster, same production time
[22:22] <Cyc> k
01[22:24] <!DaveShack> turn 1, the fogbusters move about a bit
01[22:25] <!DaveShack> workers build a road which will eventually connect horses
01[22:25] <!DaveShack> this road is used by Tara, philo is down to 6
01[22:25] <!DaveShack> end of turn 1, 1425 BC, 40g -6gpt
[22:26] <Cyc> Too bad about Cyc.

01[22:26] <!DaveShack> Turn 2, Tara finishes settler starts spear
01[22:26] <!DaveShack> yeah, who would have guessed the barbs would have horses so fast?

[22:27] <Cyc> They were probably outlaw Fomorach...
01[22:27] <!DaveShack> gotta pull up that settlement map
01[22:30] <!DaveShack> city 7 is SW-W of the horses, right?
[22:31] <Cyc> no
[22:31] <Cyc> WNW, let me pull up the map
[22:33] <Cyc> 3 NW, and 1 W of Tara
01[22:33] <!DaveShack> ok, that matches
[22:34] <Cyc> just SW of the 2nd Mountain
01[22:35] <!DaveShack> Moira set to a granary
01[22:35] <!DaveShack> settler and spear start toward location 7
01[22:35] <!DaveShack> end of turn 2, 1400 BC 34g -7gpt, philo in 6
01[22:36] <!DaveShack> turn 3
01[22:37] <!DaveShack> workers start a mine on the incense hill
01[22:38] <!DaveShack> end of turn 3, 1375 BC, 27g -7gpt, philo in 5
[22:38] <Cyc> good
01[22:39] <!DaveShack> turn 4
01[22:39] <!DaveShack> Molly grows and finishes temple
[22:39] <Cyc> "Left turn, Philo"
01[22:41] <!DaveShack> what to build in Molly? maybe a warrior to protect workers?
[22:42] <Cyc> Warrior sounds good
01[22:43] <!DaveShack> reminder: use the faster ship movement in sea tiles by dragging to the most distant tile it will go to in 1 turn

[22:44] <Cyc> All good and well till you sink a ship...
01[22:44] <!DaveShack> End of turn 4, 1350 BC, 20g -8gpt, philo in 3
01[22:44] <!DaveShack> right now not even trying to make a suicide run, just going to check out the byzantine coast
[22:45] <Cyc> cool
01[22:46] <!DaveShack> turn 5
01[22:46] <!DaveShack> Tara finishes spear, starts settler (4)
01[22:47] <!DaveShack> Do we have a name for the new city?
01[22:49] <!DaveShack> saving turn 5
01[22:49] <!DaveShack> watching Headlines, back in 5 or so
[22:49] <Cyc> If it's coastal, Furiey had a name.
[22:51] <Cyc> You mean #7. Land locked.
01[22:56] <!DaveShack> by the horses
03[22:57] * Redsky (..........@262dee27.2c5db252.2ae78891.2fc699fcX) has joined #turnchat
03[22:57] * Redsky (..........@262dee27.2c5db252.2ae78891.2fc699fcX) has left #turnchat
01[22:59] <!DaveShack> turn 5 saved & uploaded
01[23:00] <!DaveShack> 1325 BC, 12g -6gpt, philosophy in 2
01[23:01] <!DaveShack> we can go to 90%, -3gpt, philo still in 2
[23:02] <Cyc> k
[23:02] <Cyc> 80%?
01[23:02] <!DaveShack> drops it to 3
[23:02] <Cyc> k
01[23:02] <!DaveShack> hitting enter
01[23:04] <!DaveShack> a barb galley attacks our curragh (now 2/3)
01[23:05] <!DaveShack> 3 barb horses come out of the fog 3w of the horse city, menacing our fogbusting warrior
[23:06] <Cyc> Man!
[23:06] <Cyc> Take that "ATTACK" sign off my back...
01[23:07] <!DaveShack> will ships heal in unclaimed waters? don't remember if they have to return to a town or not
[23:07] <Cyc> no
[23:07] <Cyc> Just in Harbors
01[23:08] <!DaveShack> the warrior is Zearo, and moves to a hill
[23:08] <Cyc> Go Zearo!
01[23:08] <!DaveShack> an additional barb warrior is now in view
[23:09] <Cyc> From Zearo to Hero!
01[23:09] <!DaveShack> end of turn 6, 1300 BC, 9g -3gpt, philo in 1
[23:10] <Cyc> cool
[23:10] <Cyc> drumroll......
01[23:10] <!DaveShack> Philo complete, select Republic
01[23:11] <!DaveShack> We learn the secret of Republic
[23:11] <Cyc> great!
01[23:11] <!DaveShack> select?
[23:11] <Cyc> yes
[23:11] <Cyc> options?
01[23:11] <!DaveShack> masonry (4), IW (7), Lit (12), maps (14), horseback (6), poly (14)
01[23:12] <!DaveShack> IW is probably a good idea here, for settler after next
[23:13] <Cyc> Mathematics?
[23:13] <Cyc> Bronze Working
[23:13] <Cyc> IW
[23:13] <Cyc> sounds good
01[23:16] <!DaveShack> trade option : philo to Byzantines for masonry + 75g
[23:17] <Cyc> no
[23:18] <Cyc> We are going to Republic, no?
[23:18] <Cyc> Our Commerce will improve vastly.
01[23:19] <!DaveShack> yes, but not sure how that affects trading
[23:20] <Cyc> we don't really need the 75 gold now
[23:20] <Cyc> Masonry is nothing
[23:20] <Cyc> the trade was good in Depotism
[23:21] <Cyc> Why would we want Byzs to have Philo
[23:26] <Cyc> Still with me?
01[23:26] <!DaveShack> yup
01[23:26] <!DaveShack> checking combat odds -- doesnt look like we want to attack the barbs
[23:27] <Cyc> I would fortify and pray
[23:31] <Cyc> Well, I'm going to bed.
01[23:32] <!DaveShack> I think I'll stop
01[23:32] <!DaveShack> need the people to decide on timing of the revolution
[23:33] <Cyc> ok, see you in the forums.
01[23:33] <!DaveShack> thanks for staying up

[23:33] <Cyc> my pleasure
02[23:33] * Cyc (4bd797ff@d0a9903.6b45bb2.mibbit.com) Quit (Quit:
http://www.mibbit.com ajax IRC Client)