Instruction Thread, Sat. 3/19 4pm MST 6pm EST 2300 GMT

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DaveShack

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This is the instruction thread for the play session to be held Saturday 3/16, 4pm MST 6PM EST 2300 GMT.

If the recent discovery of horses results in delays in completing instructions then the session may be delayed. The scheduled time overlaps the Arizona Wildcats 2nd round game in the NCAA Tournament, so my attention is not likely to be focused on the chat if we play ;)

[edit]
Delay in this case means days, not hours. I'm thinking Monday. It would be unfair to expect anyone to post instructions before they are confident in what the people want. :D If our leaders are comfortable then we can press on, but no need to be in a huge hurry given that horses are at stake.
[/edit]

Previous full play sesssion thread
Special play session thread

Starting save


Notice, this is not a continuation of Wednesday -- that was already done on Thursday. Instructions should be fresh ones. We have discovered 4 new civs and traded for Wheel. I'm really expecting someone to say it's not ready to play.
 
Had I known there was a turnchat on Thursday... I would've come up with new instructions. But, seeing that it's in a few hours.... (I was going to copy/paste the Wednesday chat instructions, since it was a few days).


Instructions:

DG6_BC2900_request1.jpg


Assuming that's out next location...

Turn 3: When the workers finish their road, head to site 2.
Turn 4: Build a road. (2 turns)
Turn 6: Move onto the cattle.
Turn 7: Irragate the cattle. (2 turns).
Turn 9: Move 1 tile south of the cattle.
Turn 10: Mine the bonus grassland.
 
Commander of the Armed Forces
Clubbings 'R us: Explore in the northeasterly direction while keeping out of any forgein borders. Importantly, explore the region east of the Dutch to almost fully remove the unexplored region.
GWB: Explore in the southwesterly direction while keeping out of any forgein borders.
HMS Inquisitor: Keep exploring in the southeasterly direction while maintaining the ship to the coast and ensure that it ends it's turn on a coast.
Blackheart Fedaykins*: Have him explore in the southwesterly direction while keeping out of the Indian's borders.

*Units to remane: Newest Warrior, rename him to Blackheart Fedaykins.
 
Posted at 6:00 EST
Edited at 6:01 EST

Discussion is continuing on our third city. We will need to stop after we have another settler. Keep it up.
 
The settlers are coming! The settlers are coming! :eek:

http://www.civfanatics.net/uploads9/DG6_BC2070_settlerflood.jpg

Turn 7
Chatlog

We met the Hittites. Save stopped on turn 7 to discuss the Indian Iron Working trade. Dutch have it too, but it's more expensive.

Just looking at the save, and seeing the Dutch's 3 wheat doesn't look good. The Dutch are gonna settler flood everyone at this point, and we're getting pinned in. It might be time to switch to "DG2-viscious" mode. (no Stuck, don't even think about it!)
 
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