Instruction Thread, Tuesday March 29, 11 PM MST (Wed. 1 AM EST, 0600 GMT)

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Alright. I can finally say it.
FINISH researching Philosophy. Take Map Making as our free tech. Following that, we have to stop, as I forgot that in C3C you can't use placeholders.
And @ my friendah da chekt: i know this isnt a discussion thread, but we've set the next settler for spot 4. After that, though, then we don't know where were going for OXFORD. (ps: I will fight for my city name next term. Just a heads up.)

SaaM
 
Stuck_As_a_Mac said:
begin work on Literature as our placeholder tech until the T2 R&T C decides what he wants from it.

This is not a discussion thread, but I need to make you aware that beakers spent on placeholder techs are lost when you change. Without a definitive answer on what to start on after the free tech, play will have to stop at the end of the turn. ;)
 
Commander of the Armed Forces
Unnamed Warrior in Roosting Tree: Rename him to Steven, and then move him to donsignia and fortify.
Unnamed Warrior to be built in Provolutia in 3 turns: Rename him to Tiger-MOTH and fortify him there.
Cubbings: Explore the Dutch borders heading Northeast bound
GWB: Take him to any nearest ungarrisoned city and fortify him there.
HMS Inquisitor: Explore in the southwesterly direction.
 
Governor of Fanashire

Build Queues
Camelot: Barracks -> Settler -> Warrior * ->
donsignia: Barracks -> Spearman *
Provolutia: Worker -> Warrior
Roosting Tree: Worker -> Barracks
Bentley: Warrior -> Worker

* If we hook up Iron, change this to a Swordsman.

Micromanagement
None. All cities at +2 fpt.
 
Director of Expansion,

I have to apologize, I'm a little behind. I haven't had time to put together discussion and polling on the next settlement. Please end the chat after a settler and escort(if used) is built. This should be somewhere over nine turns, and shouldn't make the TC shorter than it would normally be.
 
Director of Infrastructure:

Operation - Iron Glory

Turn 0 - Go to the iron tile by Donsignia.
Turn 1 - Build a road (3 turns).
Turn 4 - Build a road on the cattle by Donsignia.
Turn 5 - Join the worker from Roosting Tree with the workers on the cattle.

When the workers are done, move to the forest 1W, and chop it down. (this'll get the worker out a little quicker -- the city should be size two by then). Next, build a road. Have the other worker mine the bonus grassland 1SE of Bentley.

Happy Moonlight Chat!
 
Culture Consul

Nothing new but that someone tries to filibuster the only approved Cultural discussion Term One, another reason this office should be abolished or merged.
 
Given that the Governor has not left instructions for the use of a scientist, the use of the favored 80/20 slider rates should probably be used, though if population changes permit a more favorable rate, it may be changed, assuming that Philosophy research time is not lengthed.

Should Philosophy be finished, select Map Making as our next tech, pursuant to earlier polls on the subject. I request that, after Philosophy is done and we've recieved our reward (assuming it comes), that the turnchat be halted so we may examine further trading options.

Should we be met with a foreign demand at some point for either tech or gold, it will probably be in our best interest to give in to the demand. However, if the civilization making the demand is geographically located far away with no troops visible in our area, or if we are stronger militarily according to the in-game advisors by some miracle, seriously consider not giving in. These are the only guidelines I can lay out - the DP should consider these when making the decision.
 
Starting play
turn 0 save
Turn 5 save

Trading opportunity summary at turn 5
DG6_BC1450_tradeopp.jpg


News Flash, BC 1375:

The Dutch have learned Map Making, which leaves us with a tactical move on the next IBT. See the related discussion thread.

Turn 8 save

Chat Log
 
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