Inter Provincial Economics - Post Game Analysis Dg5

Provolution

Sage of Quatronia
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Here are some details with examples, I saw no need to watch more mistakes unfold the next thousands of years, so I took DG 5 as an example.

In order to create the rationale for the test

I will point out DG5s two terms of separate financial budgetary offices for application for requested funds. These two threads show how it was done.
I did a couple of minor mistakes on my own, it was my first DG, but I managed to upgrade my troops in good time to win our wars, thanks to good working relations with Ministers Zarn and Blackheart.

However, we had certain issues with certain resource cities outside our core, namely Tonawonda (coal and saltpeter colony port) and Huntington Beach (Jungle City deep inside another continent with silks and coal), both cities with strategic resources and luxuries (2 resources each). However, both cities were neglected, Tonawonda failed to get a required Cathedral to get the coal and Huntington Beach was lost due to poor relations to the Russians as well as neglect of the city in general (no appointed governor).

We also had three frontier provinces, Kitakinu, Itakaji and Minami Province, all failing in various regards to develop following cultural flips in the Northern Kitakinu Province, and two wars of conquest with the new Itakaji and Kitakinu provinces. Troop disbands of obsolete troops as well as funneling of subsidies helped to shape up Itakaji, and only partly so Minami Province.

Kitakinu province
Military disbands on the two French Border cities enabled barracks and city walls on the border cities and with marginal financial aid these become mediocre garrison cities. Somehow, Kitakinu worked out well in spite of the nations highest corruption levels along Minami.

Itakaji
This province was neglected for the most of the time of its existence, mostly former Roman cities not rebuilt after conquest, and in deep corruption to a much delayed Forbidden Palace after 4 different repolls. In fact, the Forbidden Palace was completed with the aid of a Military Leader from a short war on the Zulu border. Following the end of Term IV, the new Term V governor did not show up, and MOTH had to intervene as an emergency governor. He ran through 4 polls, several postings, discussions and negotiations in order to get a moderate reconstruction and industrialization package from the Budget thread.

Minami
This province, in existance following Term IV as well, failed to post gold requests, and became a victim to a cultural war on some remnant cities.
These foreign cities were kept independent for political correctness reasons we cannot afford in DG6. However, these cities were not rebuilt due to the 1200 year old Forbidden Palace debate, keeping Minami at 95 % corruption levels at that point. This was normalized with the finalization of Forbidden Palace, but yet the area was dedicated to produce workers and tanks, and starvation was used to counter insurgency, leading to a cultural exit flip of one city back to the Iroquois, Niagara. Requests for funds were either not submitted or earmarked, and the province drifted away on half engine througout Term IV and Term V.

Ten Lessons:

1. Earmark Provincial Budgets to cities with resources, in particular 2 or more.

2. Fair and transparent procedures for distributing gold to different provinces. Requesting gold from a Budget Office is indeed a intraprovincial competition as
Blackheart warned against. This competition should be regulated.

3. Let funding follow the resources and the utility of the city, and then the Governor will know that he or she may spend a reserved amount of money based on that city's value in order to maintain profitability and preserve strategic interests in developing that city.

4. Financial planning is one of the most demanding DG jobs, and require its own position to handled in a justifiable and secure manner.

5. A set amount per turn/term should be reserved for each province

6. Governors should handle their own culture wars and build queues, as it is in their own interest to preserve their cities, and their responsibility to build cultural buildings as well as requesting gold for rushes.

7. No governor should be forced to go four rounds to ask for the same development project funding. This should be remedied by a structured, predictable, fair, work-effective and robust model.

8. Favoritism and institutional greed should not overrule very fundamental needs of peripheral cities. The only way to handle that is by budgeting funding per province in a limited budget.

9. There is a need to differentiate Provincial and National gold requests.

National gold requests are more long term, strategy level, such as major upgrades preceded by new techs and strategic resources, as forecasted by the long term technology doctrine planned by the Technology and trade consul. Strider did an excellent job on this last DG. National Gold needs could also play out in national trade agreements paying for a resource or a technology lump sum or by turn. National Gold is also used for Embassies/spying as well as a buffer on the slider when running deficient budgets. National budgets can easily be quantified and parted from Provincial Budgets, as witnessed in Evidence Exhibits A and B, the budget threads for Term IV and Term V, in DG5.

Provincial budgets comprise of only one thing, and that is building rushes.

10. We should rather apply those lessons than to run into the same problems again, and waste even more energy and time.

Conclusion

Forbidden Palace should be handled orderly, and I trust MOTH to take care of this aggressively and deliberately in a professional manner. We should also develop an effective and simple model for inter-provincial economics that give the provinces budgets based on resource presence, corruption and strategic needs. Finally, a national level budget should be prepared to handle FA requests for embassies and espionage as well as a national reserve for slider optimalization. Some people think it is impossible, I don't.

Exhibit A.
http://forums.civfanatics.com/showthread.php?t=103838

Exhibit B
http://forums.civfanatics.com/showthread.php?t=105976




10.
 
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