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Interactive Automated Workers

Discussion in 'Civ5 - General Discussions' started by Redoubts, Jan 30, 2011.

  1. Redoubts

    Redoubts Chieftain

    Joined:
    Aug 7, 2009
    Messages:
    44
    Automated workers need more ways to interact with them. I propose something more than the Civ4 version. In that system, you just had Make Roads, Build Everything, or Build Everything near a city. What we really need is Build According to User Generated Plan.

    The workers seem to act off a predetermined plan of recommended improvements. The user should be able to edit this plan as he sees fit, rather than having to micro the workers turn-by-turn, or assume that the AI knows best. Ideally, you should be able to edit the plan through the city screen, in a manner similar to citizen allocation. You would plop down improvements like farms, TPs, mines, roads, plantations, etc (regardless of your current tech) in a virtual worker queue. The plan should probably auto-update with every tech that reveals a new resource, with a small notice that alerts you to a conflict ("we're putting a pasture here now, so maybe rethink that farm placement"). Once the plan is generated, a simple linear list should be generated. Ideally, empire resources are prioritized, then everything else, with tiles in your nth city coming before tiles in city n+1. Roads may need to have a separate automation queue.

    This should be easy to implement, because workers do this already (else they recalc a plan every turn, which seems foolish and CPU intensive). It seems natural because, for me at least, the tiles are already decided in my head as soon as I plop a city. Furthermore, I see no loss of gameplay here; you're still deciding what goes where. You just don't have to remember or internally recalc your master plan every time a worker comes off cooldown.

    Is this not a natural feature to have?

    (also, I'm an idiot. move to ideas sub-forum plz)
     
  2. I_qua_I

    I_qua_I Prince

    Joined:
    Nov 15, 2010
    Messages:
    562
    I think this sounds like a very nice idea.
     
  3. Dr.NEO

    Dr.NEO Chieftain

    Joined:
    Aug 7, 2010
    Messages:
    20
    Location:
    Macedonia
    Ai workers didnt work well, i only see some improvments like railway farm if there is weat and about 80% of the hex arent improve.my citiys are 15 and ai about 8-9
     
  4. Harvestmoon

    Harvestmoon Chieftain

    Joined:
    Dec 10, 2010
    Messages:
    62
    /signed

    I like it a lot. It puts worker functionality inside the city screen. It makes worker automation something you can really count on (because it's a queue, not a mindless automation). It doesn't remove the vulnerability or reduce the value of the worker unit itself.
     
  5. Poke

    Poke Warlord

    Joined:
    Oct 30, 2010
    Messages:
    168
    I miss the public works system of the Call to Power games. I'd love to see an adapted version
     
  6. Redoubts

    Redoubts Chieftain

    Joined:
    Aug 7, 2009
    Messages:
    44
    I'm glad we agree.
     

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