Interception

squoink

Chieftain
Joined
Aug 4, 2009
Messages
87
Hi,

Do units that have interception capability (machine gunner, jet fighter etc) only perform interception on the one square on which they are located or do they operate over a larger area

Cheers
 
Units that have a range intercept over the entire range.

Fighters intercept anywhere in their 6 range.
Machine guns only on the tile where they are.
SAM infantry actually has a range of 1 (set via the iAirRange tag in their unit info XML) and can intercept air units targeting things on adjacent plots too.

Another thing you should know: air units (i.e. fighters) can intercept an unlimited number of times per turn, but non-air units (land or sea) can each only successfully intercept once. If the only unit that can intercept your attacks on a stack of units is a SAM infantry and it intercepts your first air attack, then every subsequent air attack you do on that stack that turn can not be intercepted.

Yet another thing: the interception chance for fighters scales with their damage so a half damaged fighter has only half its normal interception chance. A land or sea unit always gets its full interception chance.

Any yet one more: only the unit with the highest interception chance at the time of the attack can try to intercept. If you have a land unit with 50% and a land unit with 20% only the 50% one gets to try. (If it succeeds and then there is another attack, the 20% unit would then get to try due to the thing mentioned 2 paragraphs up.)
 
God-Emperor covered it well. The only additions that I would make are:

destroyers intercept only on their own tile
mobile SAM also has a 1 tile range, like SAM infantry does
For ground based units interception odds can be increased by giving them the intercept promotions
 
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