Intercontinental warfare-foolishness

I'm thinking this is in the lines of the "conquer every capital for conquest victory". Mopping the map like before is neither realistic or fun. Now you might succeed a military victory even with these tougher attacking conditions. Sounds fun imo, but the large scale invasions from across seas will probably be pretty quick and focused.

I also hope it's possible to move your capital by building a new palace or something. Having the capital by the coast could prove dangerous by the end of the game...
 
Yep, I haven't played 2 in ages but I think you might be correct. Carriers were pretty useless after 2 though.
They are far from useless in Civ4. Though they are nothing like real life carriers either. I too wish to see them way more powerful in Civ5
 
It would be cool if in wartime, you couldn't see what units your enemy had unless they were in your land or you were right next to them.

Or at least the militarty units :P
 
The only thing I wish there is in Civ5 is the ability to build ports in the "BFC" of one city. for example, if there is a coast in the "BFC" of the city, you can build ships.

This, because I often happened to have too few coastal cities in Civ4 to build a decent naval force in a decent time.

And possibly, too, make the upgrades free or do such as a fair part of your gold can't go into research. (limited research out of commerce, so that you have plenty gold for other tasks like upgrading or buy units/buildings) See what I mean?
 
Perhaps to make sneaky invasions useful.

Sneaky invasions is the norm in Civ4 multiplayer, and i find that it ruins games.

And histocally, that is not accurate. Well yes it is (remember german blitz over France :mischief: ), but most of the time countries had spies everywhere, so much that it would be a nonsense to model this in Civ5 so that it would be to the player to spread them. I think it should be kind of automatic. There should be a system of espionnage/counter-espionnage that would allow the player to have some sense of the enemy actions, like it was the case in WWII with the germans to be aware of the US invasion on France coasts.
 
you´ll have to plan carefully, weigh the odds, maybe brute force is avoidable, maybe time is running low... clearly more interesting, no more just make your stack bigger than the enemies and you win...


I never did that... (or I did but just at the beginning :P).

I always liked tactic wars in Civ (especially in modern warfare)... and I really mean it :) ... I liked to conquer civs with lower number of units, and using specialized units. Also, I never liked to loose units in wars, so all my strategies came from 1 single idea: I must not loose units, or, at least, I should have very low casualties. So I managed to conquer civs and destroy like 200+ units, loosing just 3 - 7 units (and usually half of them were Jet Fighters)... that's in Civ 4... in Civ 3, I was able to conquer civs with 0 casualties.

But my tactics are really hard and I must think very well about every move I do (like at chess). In the first turn of war, I always conquer 3 cities and I'm already advancing to the next 3. The first time I tryied out this strategy, it took me 5 turns to conquer a civ that had 8 cities... It's something like blietzkrieg, I use a alot of support for my land troops (Jet Fighters, Stealth Bombers, cruise missiles, naval bombardment, artillery...). I don't attack enemy units if my chance to win a fight it's not 90%+ (or close to that at least). Sacrificing units it's never an option (I rather retreat... but I never needed to retreat).


So... in Civ 5, my tactics will be even more usefull :D
 
And histocally, that is not accurate. Well yes it is (remember german blitz over France :mischief: ), but most of the time countries had spies everywhere, so much that it would be a nonsense to model this in Civ5 so that it would be to the player to spread them. I think it should be kind of automatic. There should be a system of espionnage/counter-espionnage that would allow the player to have some sense of the enemy actions, like it was the case in WWII with the germans to be aware of the US invasion on France coasts.

Well, if they are going to use espionage of this sort, I wish that it would be passive instead of active espionage. What I mean is that instead of having to make a decision to spy on enemy units every few turns, you just pay a flat rate and the info is always available via your spies or whatever. I mean this more realistic- your spies aren't just going to sit there and say nothing to you about a massive invasion force approaching your cities just because his government didn't specifically ask that day. He is gonna tell you about it asap.
 
One assumption most of the people are making is that transport units will exit in Civ V. I would suspect that transports as a unit will go away and naval fighting units will be able to transport 1-2 land units eliminating a "transport" ship carrying a stack of guys due to the 1 unit per tile limitation.
 
Well, if they are going to use espionage of this sort, I wish that it would be passive instead of active espionage.

Again, this is in civ4, once you have enough espionage points invested in a country then you get to see their line of sight.
 
One assumption most of the people are making is that transport units will exit in Civ V. I would suspect that transports as a unit will go away and naval fighting units will be able to transport 1-2 land units eliminating a "transport" ship carrying a stack of guys due to the 1 unit per tile limitation.

Actually, it has already been confirmed that land units will be able to provide their own boats when they reach water for transport - essentially allowing land units to travel over water as defenceless transports.

I think this will be a very interesting change - it will certainly increase the speed at which cross-sea colonisation will be possible.
 
Actually, it has already been confirmed that land units will be able to provide their own boats when they reach water for transport - essentially allowing land units to travel over water as defenceless transports.

I think this will be a very interesting change - it will certainly increase the speed at which cross-sea colonisation will be possible.

I hadn't read that article yet, thanks for the info. Personally I'm glad to see transports go. I'm sick of having the AI have 3 gallons appear out of no where and and drop 12 guys on my door and declare war in the same turn (although I did like to do that myself). Hopefully the extend the visibility over water, naval units should be able to see 5-6 tiles over water. Making sneak attacks even harder.
 
I can see the potential for a pretty awesome Spanish Armada mini-scenario.

A small navy of English frigates trying to take out a large incoming armada of land units, while keeping their distance from Spanish galleons.

Add in some shoals, sandbars and some weather effects, and you're good to go.
 
They are far from useless in Civ4. Though they are nothing like real life carriers either. I too wish to see them way more powerful in Civ5

I rarely use carriers in Civ 4. I can usually find another country, that has an open border agreement with me, to base my planes within striking distance of the enemy nation. Though, I can see situations where it could be a challenge to find a friendly civ that is not on the same continent as the enemy, thus making it easy for him to destroy your re-based planes.
 
That's not a flaw with carriers; that's just a flaw with AI/diplomacy. Civ IV carriers could be better with perhaps a carrier based bomber unit but they're all right overall.

As far as naval warfare goes in general - I have a feeling the civ V model will suffer horribly and not offer much depth of gameplay; ships may be expensive and rare to compensate though.
 
Its also a flaw with how weak and unimportant navies are/have been in Civ, and how difficult it has been to prevent an amphibious invasion using a navy.

This will likely change once it is more difficult to protect your transports.
 
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